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Old 02-26-2021, 01:08 PM   #221
Miauz55555
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It's map wise .. and you can adjust how long the informations shall be stored. Wormbo somewhere madea help file for it.
You can also adjust midgame shufeling, and if someone shall be switched with a super weapon holding or not and so on.
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Old 02-26-2021, 01:48 PM   #222
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Quote:
Originally Posted by Miauz55555 View Post
It's map wise .. and you can adjust how long the informations shall be stored. Wormbo somewhere madea help file for it.
You can also adjust midgame shufeling, and if someone shall be switched with a super weapon holding or not and so on.
In the ut2004.ini: DeletePlayerPPHAfterDaysNotSeen=31

Readme is here: https://github.com/TheRealWormbo/Eve...ster/README.md

Cat spent a million years tweaking our EvenMatch. Might be interesting to read what he discovered about the various settings: http://www.ceonss.net/viewtopic.php?...enmatch#p10483
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Old 02-27-2021, 11:25 AM   #223
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Here's what its currently set to:
[EvenMatchV2b2.MutTeamBalance]
ActivationDelay=10
MinDesiredFirstRoundDuration=0
bShuffleTeamsAtMatchStart=True
bRandomlyStartWithSidesSwapped=True
bAssignConnectingPlayerTeam=True
bIgnoreConnectingPlayerTeamPreference=True
bAnnounceTeamChange=True
bIgnoreBotsForTeamSize=True
bBalanceTeamsBetweenRounds=False
bBalanceTeamsWhilePlaying=False
bBalanceTeamsDuringOvertime=False
bBalanceTeamsOnPlayerRequest=True
bBalanceTeamsOnAdminRequest=True
bDisplayRoundProgressIndicator=False
SmallTeamProgressThreshold=0.500000
SoftRebalanceDelay=10
ForcedRebalanceDelay=30
SwitchToWinnerProgressLimit=0.600000
ValuablePlayerRankingPct=60
RecentBalancingPlayerTime=120
NoBalancingUndoTime=30
MinPlayerCount=2
TeamsCallString=
DeletePlayerPPHAfterDaysNotSeen=90
bDebug=True


So far I think its done pretty well, its just the PPH numbers IMHO are skewed sometimes because of the super vehicles.
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Old 02-27-2021, 02:54 PM   #224
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Originally Posted by dognuts View Post
Not sure if it will work pooty but you have my respect and thanks for trying to make things better.

dog
Agreed, thanks for taking the time to go over it pooty.
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Old 02-28-2021, 09:06 AM   #225
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Something is not right. Nobunaga is Enyo.


EvenMatch: Shuffling teams based on previous known PPH...
EvenMatchDebug: fL@n@g@N 162.97 PPH, currently on Red
EvenMatchDebug: Javiar 60.87 PPH, currently on Blue
EvenMatchDebug: DW>RESURRECTION 256.93 PPH, currently on Red
EvenMatchDebug: Joe&_Kameltoe 137.78 PPH, currently on Blue
EvenMatchDebug: LeMoNaDe 117.32 PPH, currently on Red
EvenMatchDebug: TotalBurn 187.02 PPH, currently on Blue
EvenMatchDebug: Mr.Donuts 143.42 PPH, currently on Red
EvenMatchDebug: Spge 309.69 PPH, currently on Blue
EvenMatchDebug: Azazel 275.28 PPH, currently on Red
EvenMatchDebug: Staff_Sergeant 180.82 PPH, currently on Blue
EvenMatchDebug: leon 240.96 PPH, currently on Red
EvenMatchDebug: pOOty 315.10 PPH, currently on Blue
EvenMatchDebug: YEAAAHHHHHHHHHHHH 782.81 PPH, currently on Red
EvenMatchDebug: Nobunaga 206.78 PPH, currently on Blue
EvenMatchDebug: C@nn0n_F0dd3r 221.95 PPH, currently on Red
EvenMatchDebug: 15 players, combined PPH 3599.69, balance target PPH per team 1799.85
EvenMatchDebug: Balancing team sizes and PPH...
EvenMatchDebug: Odd player count, randomly assigning Javiar to red (60.87 PPH)
EvenMatchDebug: Assigning YEAAAHHHHHHHHHHHH (782.81 PPH) and pOOty (315.10 PPH)
EvenMatchDebug: YEAAAHHHHHHHHHHHH will be on blue (now 782.81 PPH), pOOty will be on red (now 375.97 PPH)
EvenMatchDebug: Assigning Spge (309.69 PPH) and Azazel (275.28 PPH)
EvenMatchDebug: Spge will be on red (now 685.66 PPH), Azazel will be on blue (now 1058.09 PPH)
EvenMatchDebug: Assigning DW>RESURRECTION (256.93 PPH) and leon (240.96 PPH)
EvenMatchDebug: DW>RESURRECTION will be on red (now 942.59 PPH), leon will be on blue (now 1299.05 PPH)
EvenMatchDebug: Assigning C@nn0n_F0dd3r (221.95 PPH) and Nobunaga (206.78 PPH)
EvenMatchDebug: C@nn0n_F0dd3r will be on red (now 1164.54 PPH), Nobunaga will be on blue (now 1505.83 PPH)
EvenMatchDebug: Assigning TotalBurn (187.02 PPH) and Staff_Sergeant (180.82 PPH)
EvenMatchDebug: TotalBurn will be on red (now 1351.56 PPH), Staff_Sergeant will be on blue (now 1686.65 PPH)
EvenMatchDebug: Assigning fL@n@g@N (162.97 PPH) and Mr.Donuts (143.42 PPH)
EvenMatchDebug: fL@n@g@N will be on red (now 1514.53 PPH), Mr.Donuts will be on blue (now 1830.06 PPH)
EvenMatchDebug: Assigning Joe&_Kameltoe (137.78 PPH) and LeMoNaDe (117.32 PPH)
EvenMatchDebug: Joe&_Kameltoe will be on red (now 1652.31 PPH), LeMoNaDe will be on blue (now 1947.38 PPH)
EvenMatchDebug: Red team size 8, combined PPH 1652.31
EvenMatchDebug: Blue team size 7, combined PPH 1947.38
EvenMatchDebug: Applying team changes...
EvenMatchDebug: Moving Javiar to red
EvenMatchDebug: Moving pOOty to red
EvenMatchDebug: Moving Spge to red
EvenMatchDebug: Moving TotalBurn to red
EvenMatchDebug: Moving Joe&_Kameltoe to red
EvenMatchDebug: Moving YEAAAHHHHHHHHHHHH to blue
EvenMatchDebug: Moving Azazel to blue
EvenMatchDebug: Moving leon to blue
EvenMatchDebug: Moving Mr.Donuts to blue
EvenMatchDebug: Moving LeMoNaDe to blue
EvenMatchDebug: Teams shuffled.


Look at the PPH numbers. YEEAHHH kicking but with 782 PPH very high. I don't see how anyone could get anywhere near that on this map (Strip Club) as there's no super vehicle/weapons.



So, I can either spend some time looking at it, I have the code, and try to fix it or just leave it as is, or just turn off the shuffle (which is how the old server was). I am leaning toward just turning it off, as I've seen it make more of a mess than just random.
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Old 02-28-2021, 09:40 AM   #226
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Yeah I definitely wasn’t pulling that high of pph on that map.
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Old 03-04-2021, 11:07 AM   #227
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Where is it pulling those PPH numbers from? That definitely doesn't seem right. I can't remember the last time my PPH was as low as 206.78, even when I'm not trying all that hard.

I do wanna say I think the weird damage points scoring bug is not happening on the new server. Outside a couple of serious lag moments, most of the weird issues we used to experience now seem gone or diminished. I think I've had all of one mino unreg since the switch, and I haven't experienced the invisible lasers on MTMU yet.
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Old 03-04-2021, 11:31 AM   #228
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The balancer writes the scores out to an .ini file which we have. However, it stores by an id (which I think is player/map as the key) so I can't tell whose scores are whose from just the file. I do have some of the logs, I figure by this weekend I'll pull the logs again (like above) and see if the numbers are reasonable. I think last night it did a decent job most of the matches were pretty close, even the MB that ended 3-0, had pretty tight rounds.
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