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Old 02-28-2021, 09:06 AM   #225
{glr}pooty
Mostly a target...


 
Join Date: Feb 2008
Location: Michigan
Posts: 1,047
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Something is not right. Nobunaga is Enyo.


EvenMatch: Shuffling teams based on previous known PPH...
EvenMatchDebug: fL@n@g@N 162.97 PPH, currently on Red
EvenMatchDebug: Javiar 60.87 PPH, currently on Blue
EvenMatchDebug: DW>RESURRECTION 256.93 PPH, currently on Red
EvenMatchDebug: Joe&_Kameltoe 137.78 PPH, currently on Blue
EvenMatchDebug: LeMoNaDe 117.32 PPH, currently on Red
EvenMatchDebug: TotalBurn 187.02 PPH, currently on Blue
EvenMatchDebug: Mr.Donuts 143.42 PPH, currently on Red
EvenMatchDebug: Spge 309.69 PPH, currently on Blue
EvenMatchDebug: Azazel 275.28 PPH, currently on Red
EvenMatchDebug: Staff_Sergeant 180.82 PPH, currently on Blue
EvenMatchDebug: leon 240.96 PPH, currently on Red
EvenMatchDebug: pOOty 315.10 PPH, currently on Blue
EvenMatchDebug: YEAAAHHHHHHHHHHHH 782.81 PPH, currently on Red
EvenMatchDebug: Nobunaga 206.78 PPH, currently on Blue
EvenMatchDebug: C@nn0n_F0dd3r 221.95 PPH, currently on Red
EvenMatchDebug: 15 players, combined PPH 3599.69, balance target PPH per team 1799.85
EvenMatchDebug: Balancing team sizes and PPH...
EvenMatchDebug: Odd player count, randomly assigning Javiar to red (60.87 PPH)
EvenMatchDebug: Assigning YEAAAHHHHHHHHHHHH (782.81 PPH) and pOOty (315.10 PPH)
EvenMatchDebug: YEAAAHHHHHHHHHHHH will be on blue (now 782.81 PPH), pOOty will be on red (now 375.97 PPH)
EvenMatchDebug: Assigning Spge (309.69 PPH) and Azazel (275.28 PPH)
EvenMatchDebug: Spge will be on red (now 685.66 PPH), Azazel will be on blue (now 1058.09 PPH)
EvenMatchDebug: Assigning DW>RESURRECTION (256.93 PPH) and leon (240.96 PPH)
EvenMatchDebug: DW>RESURRECTION will be on red (now 942.59 PPH), leon will be on blue (now 1299.05 PPH)
EvenMatchDebug: Assigning C@nn0n_F0dd3r (221.95 PPH) and Nobunaga (206.78 PPH)
EvenMatchDebug: C@nn0n_F0dd3r will be on red (now 1164.54 PPH), Nobunaga will be on blue (now 1505.83 PPH)
EvenMatchDebug: Assigning TotalBurn (187.02 PPH) and Staff_Sergeant (180.82 PPH)
EvenMatchDebug: TotalBurn will be on red (now 1351.56 PPH), Staff_Sergeant will be on blue (now 1686.65 PPH)
EvenMatchDebug: Assigning fL@n@g@N (162.97 PPH) and Mr.Donuts (143.42 PPH)
EvenMatchDebug: fL@n@g@N will be on red (now 1514.53 PPH), Mr.Donuts will be on blue (now 1830.06 PPH)
EvenMatchDebug: Assigning Joe&_Kameltoe (137.78 PPH) and LeMoNaDe (117.32 PPH)
EvenMatchDebug: Joe&_Kameltoe will be on red (now 1652.31 PPH), LeMoNaDe will be on blue (now 1947.38 PPH)
EvenMatchDebug: Red team size 8, combined PPH 1652.31
EvenMatchDebug: Blue team size 7, combined PPH 1947.38
EvenMatchDebug: Applying team changes...
EvenMatchDebug: Moving Javiar to red
EvenMatchDebug: Moving pOOty to red
EvenMatchDebug: Moving Spge to red
EvenMatchDebug: Moving TotalBurn to red
EvenMatchDebug: Moving Joe&_Kameltoe to red
EvenMatchDebug: Moving YEAAAHHHHHHHHHHHH to blue
EvenMatchDebug: Moving Azazel to blue
EvenMatchDebug: Moving leon to blue
EvenMatchDebug: Moving Mr.Donuts to blue
EvenMatchDebug: Moving LeMoNaDe to blue
EvenMatchDebug: Teams shuffled.


Look at the PPH numbers. YEEAHHH kicking but with 782 PPH very high. I don't see how anyone could get anywhere near that on this map (Strip Club) as there's no super vehicle/weapons.



So, I can either spend some time looking at it, I have the code, and try to fix it or just leave it as is, or just turn off the shuffle (which is how the old server was). I am leaning toward just turning it off, as I've seen it make more of a mess than just random.
{glr}pooty is offline