Mappers' Corner Mappers and Modders

Go Back   Omnip)o(tentS Forums > SERVERS > Mappers' Corner
Reply
 
Thread Tools Display Modes
Old 04-26-2005, 05:12 AM   #1
Nodrak
Im a little hoedrak.
 
Nodrak's Avatar
 
Join Date: Feb 2005
Location: umm, an Igloo?
Posts: 2,324
Exclamation Mapper/Moder references
Reply With Quote


I thought that it would be nice to have a place for everyone to post their thoughts, tips, tricks, ideas, links, tutorials, etc. There are alot of tutorials out there for general modeling and programming, so lets try to stick to things Unreal Tournament related. I will edit this post to keep it organized with any Links you guys think to add, and all your collective advice. Some you may know, I know some of you know alot of them.

Cheers

Unreal Developers Network - In depth references and examples for all things unreal related.

Unreal Wiki - Another Excellent source for Unreal related info. I find it hard to find obscure references here, but more general topics are covered in good detail.

AngelMapper's Tutorials - A good place for beginner topics, good tutorials, but I assume most people here know most of what is here. I will point out there is a coding tutorial you should read if you want to make your own vehicles, or other UScripting.

Atari Unreal tournament Forum - Good place to ask questions about mapping, scripting, or finding new maps/mods.

Ut Maniac - Tutorials - A large list of tutorials, I have seen some good ones in the list.

Outpost - We create free fully playable add-on maps for Unreal Engine based games, such as Unreal Tournament. You will also find tutorials and resources which may help you whilst creating your own projects

More to come later...
Nodrak is offline  
Old 04-26-2005, 09:11 AM   #2
Grimshaw
Getting there...
 
Grimshaw's Avatar
 
Join Date: Apr 2005
Location: Hell
Posts: 261
Default
Reply With Quote


It would be nice if this had one simple post where we could all edit it because when people start appending links it takes a while to go through them, especially when there is like 12 pages of posts. Then you get cases where most of the links are dead because they are old, and people change there sites like on the Atari forums site.

Maybe we should just have a links section that one member could volunteer to take care of and keep updated.

I would volunteer, but I'm not a member. But while we're at it.

http://www.outpt.co.uk/index.php
Send a message via AIM to Grimshaw Grimshaw is offline  
Old 04-26-2005, 10:18 AM   #3
Nodrak
Im a little hoedrak.
 
Nodrak's Avatar
 
Join Date: Feb 2005
Location: umm, an Igloo?
Posts: 2,324
Default
Reply With Quote


Well, thats the plan... I will keep editing my top post, and many of the other members have the power to edit it too, if im not mistaken.
Nodrak is offline  
Old 04-26-2005, 10:32 AM   #4
Grimshaw
Getting there...
 
Grimshaw's Avatar
 
Join Date: Apr 2005
Location: Hell
Posts: 261
Default
Reply With Quote


Yes. That's great, but what I'm suggesting is more like a links page with all the links organized depending on what you would like to do. Like unreal appz vs. lighting vs skyboxes and so forth. you dig?
Send a message via AIM to Grimshaw Grimshaw is offline  
Old 04-26-2005, 11:04 AM   #5
juggalo_kyle
LoLTAM

 
juggalo_kyle's Avatar
 
Join Date: Dec 2004
Location: Orland,CA
Posts: 2,607
Default
Reply With Quote


pshh... i rarely use tutorials now. but a really good tutorial is 3d buzz. its like classes in making shit for unreal, its pretty cool. its made by 3D Buzz, the guys who made the tutorials i used for some things on the bonus DVD with ut2k4.

edit: link didnt work, so heres this one.
http://www.3dbuzz.com/vbforum/sv_home.php
__________________


IGN - LoL-Ish
010011000100111101001100010101000100000101001101
juggalo_kyle is offline  
Old 04-26-2005, 02:49 PM   #6
ScoRp!oN
The CLIT Commander
 
ScoRp!oN's Avatar
 
Join Date: Jan 2005
Location: Tulsa, OK
Posts: 2,023
Default
Reply With Quote


This is a good idea, but I think we should sticky it and keep it maintained so all the info is on the first post.
Send a message via ICQ to ScoRp!oN Send a message via AIM to ScoRp!oN ScoRp!oN is offline  
Old 04-26-2005, 03:31 PM   #7
Pimpin
Community Veteran
 
Pimpin's Avatar
 
Join Date: Dec 2004
Location: Milwaukee, WI
Posts: 1,384
Default
Reply With Quote


Thread stickied. And about Grimshaw's idea.....I wonder what Necro would think about adding a mapping/mapper links section to the website maybe....?
Send a message via ICQ to Pimpin Send a message via AIM to Pimpin Send a message via MSN to Pimpin Send a message via Yahoo to Pimpin Pimpin is offline  
Old 04-26-2005, 05:15 PM   #8
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


Quote:
Originally Posted by Pimpin
Thread stickied. And about Grimshaw's idea.....I wonder what Necro would think about adding a mapping/mapper links section to the website maybe....?
Qett)o(E was just talking about that the other night. Expanding OmnipotentS to a mapper's home away home. A place where mappers could come and talk about..... well..... mapping!!

We'd need to keep this BETA SQUAD section hidden as it is though, as to keep Thieves from stealing our hard work and ideas. A public area would be sweet, I think.....
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Old 04-26-2005, 07:59 PM   #9
RicShaw
Overrated
 
Join Date: Jan 2005
Location: Brooklyn, NY
Posts: 2,734
Default
Reply With Quote


How bouts a little page where you can download each other's maps? A profile like the current roster has now, except when you click on a name the person's maps come up. Not necessarily limited to our members.
__________________
What?
Send a message via ICQ to RicShaw Send a message via Yahoo to RicShaw RicShaw is offline  
Old 04-26-2005, 08:01 PM   #10
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


Ooooo, me likes that idea, Ric!
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Old 04-27-2005, 09:49 AM   #11
Grimshaw
Getting there...
 
Grimshaw's Avatar
 
Join Date: Apr 2005
Location: Hell
Posts: 261
Default
Reply With Quote


Something that would be nice as a resource would be a library that mappers could share. Like a library of prefab emitters. You could have a thumbnail of the emitter and a link to download it. It would save alot of time.
Send a message via AIM to Grimshaw Grimshaw is offline  
Old 04-27-2005, 04:45 PM   #12
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


LOL, I've done that so many times already for people!!
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Old 08-01-2005, 12:03 AM   #13
Nodrak
Im a little hoedrak.
 
Nodrak's Avatar
 
Join Date: Feb 2005
Location: umm, an Igloo?
Posts: 2,324
Default
Reply With Quote


just found this:

http://www.utmaniac.com/gate.html?name=UT2k3_Tutorials

A HUGE list of tuts.
__________________
Because he's Hoedrak... - )o(Proxi

Nodrak is offline  
Old 08-01-2005, 07:21 AM   #14
Butcher
Tonight......you

 
Butcher's Avatar
 
Join Date: Jan 2005
Location: England
Posts: 3,869
Default
Reply With Quote


http://www.winkyboy.com/default.aspx?g=posts&m=207&#207
__________________

COD4 GLITCHES + EXPLOITS
Quote:
)o(Rupert: for the most part I make them rape each other then steal their babies
Butcher is offline  
Old 08-02-2005, 05:48 AM   #15
Madame Arsenic
My non de plume...

 
Madame Arsenic's Avatar
 
Join Date: Dec 2004
Location: Seattle
Posts: 6,398
Default
Reply With Quote


I stumbled across this... a good reference for assault map making.

http://www.assaultmaps.com/articles.asp
__________________
It's insane this guy's taint!
Send a message via ICQ to Madame Arsenic Send a message via AIM to Madame Arsenic Send a message via MSN to Madame Arsenic Send a message via Yahoo to Madame Arsenic Madame Arsenic is offline  
Old 05-30-2006, 07:50 AM   #16
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


Troubleshooting UT2003, UT2004, and their UEds...
http://wiki.beyondunreal.com/wiki/Unreal_Mapping_FAQ

10,770 problems\solutions, yes 10,770
http://www.ataricommunity.com/forums...php/f-258.html

Unreal Wiki..... The COMPLETE INDEX Listing
http://wiki.beyondunreal.com/wiki/Complete_Index
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Old 06-02-2006, 07:08 PM   #17
Butcher
Tonight......you

 
Butcher's Avatar
 
Join Date: Jan 2005
Location: England
Posts: 3,869
Default
Reply With Quote


I found skinning tutorials for cars.
Lot of skinning tutorials
The one i found helpful

I will post a link to the plugin for photoshop he talks about.

http://www.members.omnipotents.com/b....0629.1500.exe
__________________

COD4 GLITCHES + EXPLOITS
Quote:
)o(Rupert: for the most part I make them rape each other then steal their babies
Butcher is offline  
Old 06-17-2006, 05:02 AM   #18
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


Wanna learn how to create VOLUMES that HEAL VEHICLES but NOT players?

Blitz is da man!
http://forums.unrealplayground.com/s...ad.php?t=27211
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Old 06-17-2006, 09:35 AM   #19
HumanShield
Getting there...
 
Join Date: Mar 2006
Posts: 304
Default
Reply With Quote


Quote:
Originally Posted by Stormblade
Wanna learn how to create VOLUMES that HEAL VEHICLES but NOT players?

Blitz is da man!
http://forums.unrealplayground.com/s...ad.php?t=27211
I was actually considering doing this in the last part of my map. Thanks for posting it.


I don't want to bog down peoples preformance with fancy emiiters, so I need to think of a way to show people its there. Still gotta figure that part out, but I am sure I can come up with something.
HumanShield is offline  
Old 06-17-2006, 05:12 PM   #20
Stormblade
HARBINGER

 
Stormblade's Avatar
 
Join Date: Dec 2004
Location: Long Island, New York
Posts: 8,375
Default
Reply With Quote


ALL the info you could possible need concerning Beam Emitters (Lightning effects, etc). To get ideas for how you may want lightning to look in your level, Google\Image "Lightning". You'll see some awesome shots!

http://udn.epicgames.com/Two/BeamEmitter
__________________

Time is a wonderful teacher, unfortunately, it eventually kills all of its students.

My UT Maps
My UnWheel Maps, 6 within the BonusPack v1
Stormblade is offline  
Reply


Go Back   Omnip)o(tentS Forums > SERVERS > Mappers' Corner

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Mapper in the Hood! Riddick69 Mappers' Corner 9 01-01-2008 09:51 PM


All times are GMT -5. The time now is 09:42 PM.