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Old 01-05-2017, 12:37 PM   #41
Sedoy
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Hi guys, i hope that you are still interested in my map in spite of all this mess. Recently i made a new version for CEONSS that was approved and loaded up on the server. I made a few changes there: new zone portals, lampposts don't have any collisions, some changes with road paths, something was removed, something was replaced. Also i made one version without special nodes and cores and one version where i also removed forcedDirVolumes. i don't know if it can help, but i thought that i should have had such one version for you.

https://www.dropbox.com/s/euuzkucpx3...SedV1.ut2?dl=0 - that is SedV1 which was replaced by SedV2

https://www.dropbox.com/s/f6p40ctk6e...SedV2.ut2?dl=0 - current version SedV2

https://www.dropbox.com/s/lc0m8tqt9u...SedV3.ut2?dl=0 - SedV3 - without special nodes and cores

https://www.dropbox.com/s/1rk1q6edcl...edV31.ut2?dl=0 - SedV31 - without special nodes and cores, without forcedDirVolumes
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Old 02-25-2017, 06:51 PM   #42
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Originally Posted by Sedoy View Post
Hi guys, i hope that you are still interested in my map in spite of all this mess. Recently i made a new version for CEONSS that was approved and loaded up on the server. I made a few changes there: new zone portals, lampposts don't have any collisions, some changes with road paths, something was removed, something was replaced. Also i made one version without special nodes and cores and one version where i also removed forcedDirVolumes. i don't know if it can help, but i thought that i should have had such one version for you.

https://www.dropbox.com/s/euuzkucpx3...SedV1.ut2?dl=0 - that is SedV1 which was replaced by SedV2

https://www.dropbox.com/s/f6p40ctk6e...SedV2.ut2?dl=0 - current version SedV2

https://www.dropbox.com/s/lc0m8tqt9u...SedV3.ut2?dl=0 - SedV3 - without special nodes and cores

https://www.dropbox.com/s/1rk1q6edcl...edV31.ut2?dl=0 - SedV31 - without special nodes and cores, without forcedDirVolumes
Hey Sedoy, I really appreciate you allowing the use of your map on the Omni server and I'm sure as a mapper you would like to know more people are playing your map, even if you're not there. However, and I apologize if this offends, I'm not going to spend any more time removing potential exploits. I know you guys have a more mature crowd over there but here we have some players that will take advantage of exploits, which is why the extreme thoroughness of WMD40 is needed.

If you are interested I can forward the PM from WMD40 with what needs to happen to get this on the Omni server. If not then, again, I appreciate you allowing your map on other servers and I'm sorry it didn't work out on Omni.

Btw, the issue is not with the special core/nodes. They worked out fine in the end. Also, once I got used to them the FDVs were very cool and not a problem.
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Old 03-19-2017, 10:05 AM   #43
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Thank you Binger for reply and i know the map has a lot of flaws, and yes, i would like to take a look at WMD40's message, probably i will find something useful for myself
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Old 03-19-2017, 03:47 PM   #44
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Thank you Binger for reply and i know the map has a lot of flaws, and yes, i would like to take a look at WMD40's message, probably i will find something useful for myself
I forwarded the message to you. It includes my original message that has a link to the download for the version I submitted. Keep in mind that on my edit I had already fixed a least a couple of holes. I might be able to remember where they were if you're interested.

I wouldn't call them flaws. They are mostly just ways of getting outside the map.

Keep us updated. If you can get it to pass TWC I would still like to see this on the Omni server and I'm sure everyone would enjoy having a new map.
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