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Old 04-18-2016, 08:34 AM   #81
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1) Possible to fix the Biotank motion-glitching bug?
2) Let Plasmatank drive 15-20% faster (without increasing the turn rate, which is already more than fast enough)?
3) Let Alligator drive and accelerate exactly like MegaBadger (similar speed as Mino, but better acceleration)?
4) Allow Railgun tank's Railgun to penetrate through Paladin/Aegis/Turtle shields?

5) Introduce a super beefed-up SPMA that moves slower like a Basilisk or an Ion Tank, has 1200-1400HP, and has 2nd seat fire shooting out the same shockrifle/ball combos as the Aurora to defend itself from close-up encounters. The primary seat catapult fire disperses 2x as many "bombs" over a wider area, and these bombs are more powerful, doing more damage.
There could also be a Bio version of the SPMA, catapulting sticky goo over long distances?
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Old 04-18-2016, 11:54 AM   #82
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Originally Posted by BoFox View Post
1) Possible to fix the Biotank motion-glitching bug?
2) Let Plasmatank drive 15-20% faster (without increasing the turn rate, which is already more than fast enough)?
3) Let Alligator drive and accelerate exactly like MegaBadger (similar speed as Mino, but better acceleration)?
4) Allow Railgun tank's Railgun to penetrate through Paladin/Aegis/Turtle shields?

5) Introduce a super beefed-up SPMA that moves slower like a Basilisk or an Ion Tank, has 1200-1400HP, and has 2nd seat fire shooting out the same shockrifle/ball combos as the Aurora to defend itself from close-up encounters. The primary seat catapult fire disperses 2x as many "bombs" over a wider area, and these bombs are more powerful, doing more damage.
There could also be a Bio version of the SPMA, catapulting sticky goo over long distances?
So when are you going to start?
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Old 04-18-2016, 01:18 PM   #83
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4) Allow Railgun tank's Railgun to penetrate through Paladin/Aegis/Turtle shields?
It actually did that in an earlier version and I explicitly made it stop doing that because it doesn't make a lot of sense.

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5) Introduce a super beefed-up SPMA that moves slower like a Basilisk or an Ion Tank, has 1200-1400HP, and has 2nd seat fire shooting out the same shockrifle/ball combos as the Aurora to defend itself from close-up encounters. The primary seat catapult fire disperses 2x as many "bombs" over a wider area, and these bombs are more powerful, doing more damage.
There could also be a Bio version of the SPMA, catapulting sticky goo over long distances?
As if people don't complain about SPMA camping already, making it even tougher and stronger will create the ultimate hate vehicle. Think slightly faster Turtle or more responsive Minotaur.
You know, you could probably lobby for the Perses MAS (dubbed "Mobile Asshole Station" by a certain someone, so I assume it has quite a potential to be as annoying as the vehicle you proposed) - it features two SPMA cannons and two tank cannons for the up to four passengers and can defend itself via the driver's multi-purpose rocket launcher.
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Old 04-18-2016, 02:00 PM   #84
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It actually did that in an earlier version and I explicitly made it stop doing that because it doesn't make a lot of sense.



As if people don't complain about SPMA camping already, making it even tougher and stronger will create the ultimate hate vehicle. Think slightly faster Turtle or more responsive Minotaur.
You know, you could probably lobby for the Perses MAS (dubbed "Mobile Asshole Station" by a certain someone, so I assume it has quite a potential to be as annoying as the vehicle you proposed) - it features two SPMA cannons and two tank cannons for the up to four passengers and can defend itself via the driver's multi-purpose rocket launcher.
Wow, it's cool how the railgun tank did that before! I don't even recall! It'd just be a cool strategy against the turtle on the mountain - the turtle would have to play hide-and-seek, or the "peeping" game that makes it feel more like a turtle.

To be frank, the SPMA camping thing has not really been a problem much at all for many years on the maps, except for the special fire SPMA on a stongehenge-like Dria map. Making the SPMA really slow - like the old turtle or the Basilisk could have balanced it out, and made it a bit more like a leviathan (slower, but more damaging). Personally, I absolutely hate to use SPMA's on any map. It's too much of a hit-or-miss, firing rate is painfully slow, and difficult to defend once attacked. It seems that many players have gotten bored with using the SPMA.

A BioSPMA that tosses huge chunks of slimy goo would be exciting for me to use, or to respond to (an awesome refresher). The original SPMA is nearly as old and boring as the Goliath. The Fire SPMA was cool, but it drove too fast, I think (and caused serious unplayable lag for some with too much graphically intensive burning fire and smoky cloud particles).

Well, my suggestions suck, don't they? You're probably tired now and don't feel up to optimism, eh? Haha. Kidding.
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Old 04-18-2016, 02:19 PM   #85
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To be frank, the SPMA camping thing has not really been a problem much at all for many years on the maps, except for the special fire SPMA on a stongehenge-like Dria map. Making the SPMA really slow - like the old turtle or the Basilisk could have balanced it out, and made it a bit more like a leviathan (slower, but more damaging). Personally, I absolutely hate to use SPMA's on any map. It's too much of a hit-or-miss, firing rate is painfully slow, and difficult to defend once attacked. It seems that many players have gotten bored with using the SPMA.

A BioSPMA that tosses huge chunks of slimy goo would be exciting for me to use, or to respond to (an awesome refresher). The original SPMA is nearly as old and boring as the Goliath. The Fire SPMA was cool, but it drove too fast, I think (and caused serious unplayable lag for some with too much graphically intensive burning fire and smoky cloud particles).

Well, my suggestions suck, don't they? You're probably tired now and don't feel up to optimism, eh? Haha. Kidding.
Arctic Junkyard has two new SPMA variants on it that are very effective if used correctly...
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Old 04-18-2016, 09:47 PM   #86
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Arctic Junkyard has two new SPMA variants on it that are very effective if used correctly...
Agreed. I love the new SPMA variants.
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Old 04-18-2016, 09:49 PM   #87
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Arctic Junkyard has two new SPMA variants on it that are very effective if used correctly...
Cool, thanks for all the insights you've been giving me thus far. I gotta try them out!
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Old 04-20-2016, 06:46 PM   #88
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As if people don't complain about SPMA camping already, making it even tougher and stronger will create the ultimate hate vehicle. Think slightly faster Turtle or more responsive Minotaur.
You know, you could probably lobby for the Perses MAS (dubbed "Mobile Asshole Station" by a certain someone, so I assume it has quite a potential to be as annoying as the vehicle you proposed) - it features two SPMA cannons and two tank cannons for the up to four passengers and can defend itself via the driver's multi-purpose rocket launcher.
Hey Wormbo, I would like to take a moment here to express gratitude for the kick-@$$ new vehicles that you create. They're lots of fun to use. Thank you for epic awesomeness.

Yeah, the Perses MAS is really cool, I wish more players liked it. I'm trying to think of a popular map that a Perses would make sense in....... where there are too many AVRIL whores shooting down flying vehicles - a Perses would come in handy there, defending the core. Maybe in a revised version of Fast&Furious? Nah... but I can't think of another map.. I'm gonna keep that in mind and see if I can find any maps where a Perses would fit in well.
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Old 04-21-2016, 09:34 AM   #89
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Hey Wormbo, I would like to take a moment here to express gratitude for the kick-@$$ new vehicles that you create. They're lots of fun to use. Thank you for epic awesomeness.

Yeah, the Perses MAS is really cool, I wish more players liked it. I'm trying to think of a popular map that a Perses would make sense in....... where there are too many AVRIL whores shooting down flying vehicles - a Perses would come in handy there, defending the core. Maybe in a revised version of Fast&Furious? Nah... but I can't think of another map.. I'm gonna keep that in mind and see if I can find any maps where a Perses would fit in well.
There's a map, forget the name, but it is a bunch of floating glass-like cities, four sided glass walls, with a chess-board, perhaps, like, layout.

Last edited by Sumugan; 04-21-2016 at 09:35 AM.. Reason: detail,pardon grammar
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Old 07-16-2016, 05:02 PM   #90
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I don't know much about programming. I've heard of an IDE but have no experience with that. Since I was just changing some values and not actually writing any code Notepad++ and UCCMake worked fine.

I think it worked out okay. I could prattle on about the pitch angle and muzzle flashes and misaligned cameras, reticles, and the whole freaking turret but I'm done with it so...



That would be great. I would like to see what people think. I think Anon mentioned putting it on Magnanimous.

Post #60 in this thread has a link but here it is again.

https://www.dropbox.com/s/w6dhrr1fgg...thIIa.zip?dl=0

You will need the texture package for the skin (it's in the d/l). I'm not sure how to get a texture package to embed in the map when a vehicle is embedded. I think I know how but, as some of you guys pointed out, it's better to just put texture packages on the redirect. The skin is just a texture and not a shader. I was trying to make a shader for it but then I noticed that a lot of community vehicles just used textures and I can't tell the difference so that's what I did.

Keep in mind that on a map like Gunshop the changes I made might make a big difference. Both the main gun and minigun are %100 accurate and can shoot all the way across the map. On maps like Nevermore the changes will make less of a difference.
Binger, the link doesn't work. Could you please put up a new one? I want to try the new Goliath out in my upcoming edit of ONS-DiamondSword.
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Old 07-16-2016, 05:30 PM   #91
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Binger, the link doesn't work. Could you please put up a new one? I want to try the new Goliath out in my upcoming edit of ONS-DiamondSword.
Link worked for me?

Link
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Old 07-22-2016, 05:06 PM   #92
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Hmmm, it pulls up the correct dropbox page but I can't click anything. Let me check it out.
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Old 07-22-2016, 05:25 PM   #93
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Binger, the link doesn't work. Could you please put up a new one? I want to try the new Goliath out in my upcoming edit of ONS-DiamondSword.
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Link worked for me?

Link
Okay so it looks like Dropbox has changed and you can no longer click on the file name to download it. You have to click on the "Download" button in the upper right corner. Try that. Let me know if it works.
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Old 10-22-2017, 12:55 PM   #94
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I finally figured out how the muzzle flash works. Hurray. If someone ever edits the Firetank let me know so we can get rid of that stupid blinding muzzle flash on the turret.

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Now since the minigun can pitch straight up, I can no longer jump on top of the tanks.
You still can. I've noticed that if a player stands in the right spot they still can't be hit by the minigun, even though it can now point straight up. I know all you vehicle griefers like stuff like that but it seems ridiculous to me. Well, the minigun and the cannon barrel have no collision. Since the shots leave from the end of the barrel which is actually taller than the player when the gun is pointed straight up there is no way to hit the player. Ideally the minigun should have collision so that a player can't actually stand there and would also get pushed around by the gun. But no. Sloppy work on Epics part.
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Old 10-23-2017, 02:19 PM   #95
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I know all you vehicle griefers like stuff like that but it seems ridiculous to me.
I'm not sure what you mean when you say ''vehicle griefers" but I will attack you any way I can... Its on you to defend.
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Old 11-05-2017, 03:29 PM   #96
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I'm not sure what you mean when you say ''vehicle griefers" but I will attack you any way I can... Its on you to defend.
But you will almost always choose the way that favors the player on foot. Just like most good DMers you would rather destroy a vehicle on foot than with another vehicle. I could go on and on about how some of us play ONS because we are not good at DM and we would rather play in vehicles and how unrealistic it is for a player on foot to destroy a vehicle so easily and how it's usually the good DM players that use those methods and lines of battle and strategy and all that but it's all been said before. I can't change this trend but I will continue to oppose it when I can, like never playing Grit-Nights with you. And if I can change things so that a player can't stand on top of a tank with no way for the tank to harm him than that's a win for more realistic balance.
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Old 11-05-2017, 10:10 PM   #97
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But you will almost always choose the way that favors the player on foot. Just like most good DMers you would rather destroy a vehicle on foot than with another vehicle. I could go on and on about how some of us play ONS because we are not good at DM and we would rather play in vehicles and how unrealistic it is for a player on foot to destroy a vehicle so easily and how it's usually the good DM players that use those methods and lines of battle and strategy and all that but it's all been said before. I can't change this trend but I will continue to oppose it when I can, like never playing Grit-Nights with you. And if I can change things so that a player can't stand on top of a tank with no way for the tank to harm him than that's a win for more realistic balance.
If we are going for realism, then the air vehicles should be all-powerful. I want a raptor variant with dual-chainguns that can absolutely shred light vehicles and infantry, and air-to-ground bunker-buster missiles that will one-shot any tank or node.

Basically a Falcon with double mino minigun turrets and an Ion-tank cannon. While we're at it, let's throw in a targeting system that shows enemy positions on the minimap.
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Old 11-06-2017, 11:23 AM   #98
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But you will almost always choose the way that favors the player on foot. Just like most good DMers you would rather destroy a vehicle on foot than with another vehicle. I could go on and on about how some of us play ONS because we are not good at DM and we would rather play in vehicles and how unrealistic it is for a player on foot to destroy a vehicle so easily and how it's usually the good DM players that use those methods and lines of battle and strategy and all that but it's all been said before. I can't change this trend but I will continue to oppose it when I can, like never playing Grit-Nights with you. And if I can change things so that a player can't stand on top of a tank with no way for the tank to harm him than that's a win for more realistic balance.
I still don't follow. On TaL, I do spend the majority of my time on foot helping my team control 5 and make my way through the tunnels to the lower primary, typically with a redeemer. So yeah, I do shoot tanks on foot. However on MagicIsle, MTMU, Nevermore, Barracks; I'm rarely on foot, if at all. It all depends on the map which will justify my strategy. On TaL, my services are best fit as mentioned above so that is what I do. Its not because I don't like being in vehicles or that I take pride in being a "vehicle griefer" I'm just simply doing what is required to help the team win. Like you, I will defend my style of play on TaL or Masterbath. On Gritnights; the weapons are there so I'm going to use them. That is all.

I'm all for you fixing it to where I can't stand on top of a tank! Go for it, I encourage it. I will find new ways to beat tanks on foot; that is what makes the game fun, evolving and finding new ways to do things. However, the best way to defeat a tank on foot (if you're far away) is to use the auto lock from the rocket launcher, especially on maps like TaL and Masterbath. It takes 9 rockets to kill a Goliath so that is 3
triple rocket shots. If all 3 rockets hit, that is 270 damage (if you have DD, then 3 rockets will do 540 damage) 270/3 = 90. A single rocket does 90 damage to vehicles. So 270 x 3 = 810. A Goliath has 800 hp so that is 9 rockets or 3 sets of triple rockets, if they all hit... Never spiral them. I see people on top of node 5 using an Avril to shoot a goliath... Why? One shot does 200 and they can be denied... Rockets from the rocket launcher can never be denied, even if you die after firing them. Its all about learning the damage output of the weapons and finding the strengths and the weaknesses... The strength of the rocket launcher is the auto lock feature; it works well on slow moving vehicles such as Goliath's or any Paladin chassis.

Last edited by Terminator; 11-06-2017 at 11:38 AM..
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Old 11-06-2017, 02:55 PM   #99
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I still don't follow. On TaL, I do spend the majority of my time on foot helping my team control 5 and make my way through the tunnels to the lower primary, typically with a redeemer. So yeah, I do shoot tanks on foot. However on MagicIsle, MTMU, Nevermore, Barracks; I'm rarely on foot, if at all. It all depends on the map which will justify my strategy. On TaL, my services are best fit as mentioned above so that is what I do. Its not because I don't like being in vehicles or that I take pride in being a "vehicle griefer" I'm just simply doing what is required to help the team win. Like you, I will defend my style of play on TaL or Masterbath. On Gritnights; the weapons are there so I'm going to use them. That is all.

I'm all for you fixing it to where I can't stand on top of a tank! Go for it, I encourage it. I will find new ways to beat tanks on foot; that is what makes the game fun, evolving and finding new ways to do things. However, the best way to defeat a tank on foot (if you're far away) is to use the auto lock from the rocket launcher, especially on maps like TaL and Masterbath. It takes 9 rockets to kill a Goliath so that is 3
triple rocket shots. If all 3 rockets hit, that is 270 damage (if you have DD, then 3 rockets will do 540 damage) 270/3 = 90. A single rocket does 90 damage to vehicles. So 270 x 3 = 810. A Goliath has 800 hp so that is 9 rockets or 3 sets of triple rockets, if they all hit... Never spiral them. I see people on top of node 5 using an Avril to shoot a goliath... Why? One shot does 200 and they can be denied... Rockets from the rocket launcher can never be denied, even if you die after firing them. Its all about learning the damage output of the weapons and finding the strengths and the weaknesses... The strength of the rocket launcher is the auto lock feature; it works well on slow moving vehicles such as Goliath's or any Paladin chassis.
Why not spiral? Apparently i've been doing something wrong all this time...
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Old 11-06-2017, 06:00 PM   #100
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Why not spiral? Apparently i've been doing something wrong all this time...
They don't track as well when you spiral the rockets... Sure, it looks cool but they don't track as well. There is not a scenario that I can think of where spiraling the rockets would be a benefit.
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