Onslaught Onslaught Server Discussion

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Old 09-17-2014, 12:07 PM   #1
Carpe Diem
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Default ONS-MinusTankMeUp-Nightwolf-2014-Beta 1
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Now on redirect and server.

Available here for pre-download.

Thanks Turbo !

Quote:
Originally Posted by Turbo K
TWC,

Here is an update for ONS-MinusTankMeUp-Nightwolf-2013 currently on the server

Changes:

Terrain shift has been fixed.
Storm Caster has been updated to fixed version and moved to a new location.
Extra teleporter to top of core building to help get around spawn-killing.
Lobreakers around the map have been removed or replaced by something else.
PPC tank replaced one of the Hurricanes at core.
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Old 09-17-2014, 02:48 PM   #2
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So, are there now 2 PPC tanks? One at core and one at primary?
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Old 09-17-2014, 08:30 PM   #3
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Quote:
Originally Posted by dimshade View Post
So, are there now 2 PPC tanks? One at core and one at primary?
Yes, apparently that's what used to be on it, so I replaced one of the Hurricanes with a PPC tank.

If Binger or anyone else wants to make more changes, go ahead. This version is just a quick fix to issues that have popped up in the past year.


Terminator, I didn't replace the Lobreakers with the Alligator or Plasma Tank because I felt that would result in the map becoming more like MTMU-Evo instead of MTMU-Nightwolf. Nightwolf was a lot more popular than Evo in the poll last year for some reason.
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Old 09-18-2014, 01:28 AM   #4
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The version of Nightwolf on DW, Rc7, has 2 PPC tanks (and 2 Hurricanes). It was my suggestion to add the one back in at the core. I guess I just miss the old set-up. Take it out. No biggy.
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Old 09-19-2014, 06:31 PM   #5
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keep it in, handy for core defence when almost losing, and being spammed like heck
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Old 11-12-2016, 07:32 PM   #6
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I've noticed that the blue garage does not have the second teleporter that leads to the roof. I've fixed this issue and lowered the uncompressed file size by 12MB.
ONS-MinusTankMeUp-Nightwolf-2014-Beta2

Last edited by Anonymous[Lolz]; 11-12-2016 at 11:44 PM..
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Old 11-12-2016, 10:46 PM   #7
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Good find.

How did you lower the file size?

If a new edit of Nightwolf is going on the server can the terrain be fixed please?

Also please remove those physics volumes that do damage in the canal by the shield control thing.

Anyone remember the days of MTMU without any flyers. Sigh, I miss that.
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Old 11-12-2016, 11:43 PM   #8
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Quote:
Originally Posted by Binger View Post
Good find.

How did you lower the file size?

If a new edit of Nightwolf is going on the server can the terrain be fixed please?

Also please remove those physics volumes that do damage in the canal by the shield control thing.

Anyone remember the days of MTMU without any flyers. Sigh, I miss that.
I used RGB8 lightmap compression when building. The quality is also better.
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Old 11-13-2016, 01:30 AM   #9
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Quote:
Originally Posted by Binger View Post
Good find.

How did you lower the file size?

If a new edit of Nightwolf is going on the server can the terrain be fixed please?

Also please remove those physics volumes that do damage in the canal by the shield control thing.

Anyone remember the days of MTMU without any flyers. Sigh, I miss that.
BadgermeUp doesn't have flyers.
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Old 11-13-2016, 02:18 AM   #10
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Quote:
Originally Posted by Anonymous[Lolz] View Post
I used RGB8 lightmap compression when building. The quality is also better.
Ahh, okay. I've been using that since you pointed it out. It does look much better.

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Originally Posted by Turbo K View Post
BadgermeUp doesn't have flyers.
Lol, true. That's more like MBMU though. Almost doesn't count.

I do really like the )o( version that Deej did but I don't consider that a TMU map. I miss the old ones where it was nothing but tanks. No flyers. No pesky people up on the buildings. No painters. No Amps or Health Kegs. No Hoverboards. No Hoverbadgers. No Deemers. Just pure tank action with a few badgers thrown in. TMU at its finest. Good times. If you wanted something different you went to DW to play Nightwolf.
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Old 11-13-2016, 08:11 AM   #11
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Can a Tiamat or Shocker be added to the map?
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Old 11-13-2016, 12:47 PM   #12
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Quote:
Originally Posted by Binger View Post
Ahh, okay. I've been using that since you pointed it out. It does look much better.



Lol, true. That's more like MBMU though. Almost doesn't count.

I do really like the )o( version that Deej did but I don't consider that a TMU map. I miss the old ones where it was nothing but tanks. No flyers. No pesky people up on the buildings. No painters. No Amps or Health Kegs. No Hoverboards. No Hoverbadgers. No Deemers. Just pure tank action with a few badgers thrown in. TMU at its finest. Good times. If you wanted something different you went to DW to play Nightwolf.
I wouldn't be opposed to 86'ing all the current MTMU maps and replacing them with a single old-school version.
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Old 11-13-2016, 01:38 PM   #13
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Quote:
Originally Posted by Terminator View Post
Can a Tiamat or Shocker be added to the map?
On Nighwolf?

Quote:
Originally Posted by Turbo K View Post
I wouldn't be opposed to 86'ing all the current MTMU maps and replacing them with a single old-school version.
I've been working on Minus off and on for a long time. The latest thing I was doing was trying to smooth out all those places where the vehicles get hung up between the terrain and the curbs. It's very time consuming work and I'm only half way done. I also redid the fence line and moved some buildings plus lots of other little things.

I've posted one of these pics before, the one using Deej's edit. The other pic shows where I moved the heal spots and a spawn room with the teleporters and a turret control room.

If I finish my tank model anytime soon I think it would be fun to use it for the Goliath II and make it part of an old school MTMU. As far as replacing all the current ones, I don't think that would go over very well with a lot of people. Maybe replace the regular Kamek version since that is the closest to an old school TMU version.



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Old 11-13-2016, 02:03 PM   #14
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That's pretty cool. This map was always missing proper trees. I think Evo-RC1-Beta2 was the best version. Back then people actually had to double up in badgers or be left behind at the core.
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Old 11-14-2016, 01:56 PM   #15
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Quote:
Originally Posted by Binger View Post
Good find.

Anyone remember the days of MTMU without any flyers. Sigh, I miss that.
Silly boy, you wouldn't be able to grab the deemer without a flyer.
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Old 11-14-2016, 02:34 PM   #16
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Quote:
Originally Posted by Turbo K View Post
I wouldn't be opposed to 86'ing all the current MTMU maps and replacing them with a single old-school version.
Oh the humanity! You are a monster!
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Old 11-14-2016, 04:23 PM   #17
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Quote:
Originally Posted by KillerDoggie View Post
Silly boy, you wouldn't be able to grab the deemer without a flyer.
If you're talking about the redeemer above the middle node, a simple dodge-jump will get you up there.
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Old 11-14-2016, 07:59 PM   #18
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Quote:
Originally Posted by Turbo K View Post
I wouldn't be opposed to 86'ing all the current MTMU maps and replacing them with a single old-school version.
Yeah, I second this, even though I know they are all very popular maps. Maybe we could have a poll?
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Old 11-14-2016, 09:07 PM   #19
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Quote:
Originally Posted by KillerDoggie View Post
Silly boy, you wouldn't be able to grab the deemer without a flyer.
Quote:
Originally Posted by dimshade View Post
If you're talking about the redeemer above the middle node, a simple dodge-jump will get you up there.
I have another solution...

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Old 11-15-2016, 02:37 PM   #20
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Interesting...but...where's my deemer?
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