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Old 09-17-2016, 09:26 PM   #21
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What are you doing at 5:35 in the morning? you should be sleep
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Old 09-18-2016, 09:38 PM   #22
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Old 09-19-2016, 11:26 AM   #23
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I have an update to this I am going to submit once Carpe is back. Blocking volume for the space fighters, mesh can be passed through in case something goes wrong. Platform bigger so vehicle proximity does not mess up getting into the fighter. Plus a tank down below to help defend and some other minor tweaks.

Andrew
Sounds fun. Any way to limit direct core attacks so as to extend game play?
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Old 09-19-2016, 10:02 PM   #24
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Sounds fun. Any way to limit direct core attacks so as to extend game play?
I actually doubled the core health, it now takes twice as long to kill it. Coupled with the lower tank it should round out a bit longer.

Also worked on a version with nodes. I may merge them, and experiment with nodes that show up based on player quantity.

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Old 09-20-2016, 11:02 AM   #25
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Just a couple of nodes thrown in would be super cool.
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Old 09-20-2016, 03:54 PM   #26
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I would like to see this map expanded. I think I said the same thing about the F&F maps. They remind me of Race maps and I think they could me made into bigger maps with more nodes and stuff.

What about adding a Jet Pack?
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Old 09-22-2016, 01:53 PM   #27
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Might be good to pull the manta as well, it tends to be the game ending vehicle with quick access to the opposite core. Maybe trade it out for hover badgers. Just a thought.
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Old 03-04-2017, 10:22 PM   #28
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Aquatica_Tex does not appear to be on the redirect.
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Old 03-05-2017, 01:07 AM   #29
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Aquatica_Tex does not appear to be on the redirect.

It is on the redirect, but it is a different size. I will find the texture and call it something else on the next update.

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Old 03-05-2017, 03:20 PM   #30
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It is on the redirect, but it is a different size. I will find the texture and call it something else on the next update.

Andrew
I've done some housekeeping on my drive since the last time I played this map so I didn't have the map or the files in my UT folders. I have them but they are on a back-up drive. When the map was voted in yesterday it started downloading that file but it was VERY slow. Slow as in not on the redirect. I stopped it at 3 percent. It would have been much faster for me to transfer the files from drive to drive then reconnect. It downloaded the map first and that took like one second. So the map is on the redirect but not Aquatica_Tex.

What do you mean it's a different size? Are there two different files with the same name? The one I have is 884KB.
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Old 03-05-2017, 04:28 PM   #31
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I[...] So the map is on the redirect but not Aquatica_Tex.
What do you mean it's a different size? Are there two different files with the same name? The one I have is 884KB.
I have an Aquatica_Tex.utx were the size is also 884 KB.
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Old 03-05-2017, 05:40 PM   #32
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I have an Aquatica_Tex.utx were the size is also 884 KB.
The one in the map is too, but the one on the server is like ~3.5mb. I will just make another package for it. Thank you!


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Old 03-06-2017, 03:22 AM   #33
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Let's hope that one on the server is just an relic and no where used. If you google that file you will find it on a fwe redirects with the 844 KB filesize.
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The one in the map is too, but the one on the server is like ~3.5mb. I will just make another package for it. Thank you!
Andrew
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Old 03-14-2017, 08:14 AM   #34
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Hey everyone,

V1B just passed the wrecking crew. Here are the changes from the current version:

1) Fixed broken texture issue with the redirect
2) Removed OMFG, replaced with Relic of Guns
3) Made it harder to get the Relic.
4) Added healers on lower platform
5) At the core level, added a gator, removed one centaur
6) Removed the manta
7) Added vehicle blocking volumes to prevent people from going into the drop hole for the space fighters
8) Extended to the drop hole to the fighter platform to prevent approaching vehicles from interfering with the spawn.


Enjoy!

Andrwe
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