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Old 11-12-2013, 11:24 AM   #1
Bob_Smith
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Default Magic Isle - Pits on 3 and 10
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So, I dropped out of our Dragon at node 10 or 3, (can't remember which), with my trusty averil in hand, ready to hunt down any enemy flyers, and up at the very top of the corner area just to the side of the flat spot there is one of those ill-fated gaps between the structure and the enclosing wall/cliff, and down I went. I normally find this rather vexing, but in the case of having carefully planned my cunning strategy and prepared for my impending fight and anticipating surprising any flyers with a ready-and-waiting averil I was especially irritated. It is exactly deep enough to prevent leaping out and I wasn't able to shield jump or wall dodge my way out, so I suicided and started over.

Since it is a zone seldom seen by infantry I dare not say it ranks high on anyone's list, but there it is nonetheless.
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Old 11-12-2013, 01:13 PM   #2
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I think your main issue was using an avril to shoot flyers.
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Old 11-12-2013, 01:53 PM   #3
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Quote:
Originally Posted by Zenith1 View Post
I think your main issue was using an avril to shoot flyers.
Hmm . . .

Okay, the gloves are off.

Recent quote from HoC freon game "Zenith, Bob's son totally destroyed you!! LMAO!!"

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