Onslaught Onslaught Server Discussion

Go Back   Omnip)o(tentS Forums > SERVERS > Unreal Tournament > Onslaught
Thread Tools Display Modes
Old 09-03-2017, 10:14 AM   #1
Carpe Diem
seize this !! .l..

Carpe Diem's Avatar
Join Date: Apr 2006
Location: Vancouver
Posts: 7,686
Default ONS-Trench-)o(
Reply With Quote

On the server and redirect now. Available for pre-download here.

Thanks to Anonymous for the creative effort, and WMD40 for his usual stellar map-breaking attempts.

Anon will fill us in on the map and such.
Black holes are where God divided by 0. - Steven Wright

Carpe Diem is offline  
Old 09-04-2017, 01:11 AM   #2
Getting there...
Join Date: Jul 2014
Posts: 427
Reply With Quote

Very cool map. Played it once tonight.

Only mod I may be curious of is removing flyers sine they will dominate anyone stumbling through the trench. Also adding triple jump.
Old 09-04-2017, 05:39 AM   #3
Getting there...
Anonymous[Lolz]'s Avatar
Join Date: Feb 2009
Location: New York State
Posts: 917
Reply With Quote

Drive slowly.

The Dragons are intended for quick recovery. I may add triple/quad jump later.
Anonymous[Lolz] is offline  
Old 09-05-2017, 01:16 AM   #4
Still Just Registered

Join Date: Sep 2016
Posts: 167
Reply With Quote

Hi. Played a game of this map earlier today.

As is, the Dragon is not fun for the flier or the targets. Because of the heavy fog, the targets can't see the Dragon if it's high in the sky, and a Dragon in such a position can only reliably bomb nodes. The wooden tracks in the trenches make it tough to move around, as a person's dodge jumps attempts can fail due to the irregular position of the pieces. In addition, there are some asymmetries in the map that are questionable, namely node 2 being the only node with a bridge to protect it from direct bombing, and there not being a staircase out of the trench between nodes 1 and 6.

I'll echo YEAAAHHHHHHHHH's request of dropping the Dragon. It's simply too powerful of a vehicle in such a small map, and it doesn't have any effective counters besides itself due to the heavy fog. I'll suggest replacing it with a Draco, something that generally has to get close to a target and is comparatively squishy. I'll also suggest easing up on the fog, and adding AVRiLs to the lower core locker (to put it on parity with the upper core locker).

I do like the map concept though. Thanks for making it.
Mailbox is offline  
Old 09-05-2017, 10:08 AM   #5
Fogell from Superbad

McLovin's Avatar
Join Date: Jul 2009
Location: Salt Lake City, Utah
Posts: 437
Reply With Quote

Rail road ties ugh - I hate hopping. I do enough of that like a jumpin monkey when death matching.
McLovin is offline  

Go Back   Omnip)o(tentS Forums > SERVERS > Unreal Tournament > Onslaught

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 07:23 AM.