![]() |
#101 |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 890
|
![]() |
![]() |
![]() |
#102 |
Getting there...
![]() Join Date: Feb 2009
Location: New York State
Posts: 945
|
![]() No.
|
![]() |
![]() |
#103 | |
Crocodile | Map-Modder
![]() Join Date: Aug 2009
Posts: 721
|
![]() Quote:
It also assumes that all maps are symmetric, while in theory there could be some asymmetric maps that may be balanced by means of how deasy/difficult certain nodes are for certain teams and by the resources they provide to the team, rather than just an equilibrium in held nodes. Mechanics that allow nodes to be damaged without linking all the way up to them are an idea that has been tossed around in the past, though. It's something that should be left to the mapper, though. An example would be the "Floodgate Node" in ONS/WAR-Floodgate, which is a node in the center of the map that is always vulnerable and which starts a 30-seconds countdown after capturing. If the node is held for the full duration, the enemy power core will get damaged. Another example could be a system for "node lattice" maps like ONS-Maelstrom or ONS-Pandemonium, where it would be pretty much like overtime (the team that holds more nodes will cause the enemy core to get damaged in regular intervals), but built into the map. Those specific maps would really lend themselves to such a mechanic due to the amount of nodes and the perfect symmetry. Just my two cents. |
|
![]() |
![]() |
#104 | |
Getting there...
![]() ![]() Join Date: May 2006
Location: Florida
Posts: 586
|
![]() Quote:
Not sure how this would actually work in practice though. I can just imagine the bitching. "Overtime already? WTF? Fucking MAILBOX." ![]()
__________________
"Conan! What is best in life?" ... "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." |
|
![]() |
![]() |
#105 |
.
![]() ![]() Join Date: Nov 2007
Posts: 2,567
|
![]() The instant OT thing was already suggested in this thread by Goose. I tired it offline. I only tried it a few times and didn't really put it to the test but what I found was that there would still be a point of no return and that it would drag on for a long time. This would probably be rare but it would really suck. There is no need for this if Crusha is able to make a DW style scoring system. It would have the same outcome but also be more flexible.
|
![]() |
![]() |
#106 | |
.
![]() ![]() Join Date: Nov 2007
Posts: 2,567
|
![]() Quote:
btw, Will it require a restart of the server? Afaik that is not possible right now. |
|
![]() |
![]() |
#107 | |
Crocodile | Map-Modder
![]() Join Date: Aug 2009
Posts: 721
|
![]() Quote:
I am not really sure about the process required to deploy a ServerActor. Never managed a server myself. You only need to add an entry to an INI file to add it, but I don't know if the game requires a server restart to notice the changes or if it just works as soon as the next map loads. I'd also recommend an admin to keep watch when testing it. I only tested some "normal" match constellations, though I tried to take edge cases into account in the code. Like destroying the core before overtime but without a player ever dealing direct damage to it - which should only be doable via some other mods. |
|
![]() |
![]() |
#108 | |
CEONSS' Head Honcho III
![]() Join Date: Apr 2018
Posts: 96
|
![]() Quote:
I turn the UT2004 process off (not the machine that the server is running on), modify the .ini, then start the game process back up. If I understand Carpe's access right, you won't be able to implement this actor until OMNI moves. |
|
![]() |
![]() |
#109 | |
THY FLESH CONSUMED
![]() Join Date: Apr 2016
Posts: 256
|
![]() Quote:
![]() ![]() ![]() Awesome!!! In spite of the fact that I have not been keeping eagle-eyed tabs on things, I've been wondering how CEONSS could just end the map play whether it were 2 points or 1 point, regardless of mulligan. Sure, I did immensely enjoy 20 minutes of intense action on generally smaller maps that involved more DM-style gameplay or just plain spamming as well. It was usually (the majority of times) just 1 round (in addition to the occasional mulligan), and then we'd take a quite long break voting for the next map. I would love for somewhere in between CEONSS and OMNI. Just not too much 1+-hour Dria or MTMU marathons nearly everyday. ***IF*** CEONSS could just end the map play after just 1 point rather than 2 points, then couldn't we just do the same here? Let it just be two 1-point rounds or 1 2-point round and then the map ends (regardless of mulligan)? Is it also possible to adhere specific mulligan times according to each individual map? Say, a large map with lots of nodes would have longer mulligan times than a smaller map with fewer nodes? I'm all for shorter mulligan times nonetheless. If not then let's just make mulligan 3-4 minutes (much more of a rarity), and the round time 6 minutes. With only about 2 minutes in between mulligan and the 2-point round score deadline, getting a 2-pointer also becomes much more of a rarity. Getting 1-point rounds would be more commonplace, with a brief breather of 5 seconds in between the round reset - and an opportunity to regroup, reconsider a different strategy, etc. Caveat emptor, making the OT core drain rate longer than the current rate could alter the teamplay, since it would be occurring more often in the first place - encouraging players to take a far more defensive approach rather than offensive--so I'm not in favor of making too many changes at once. Sorry I haven't been playing lately - my hands, arms and wrists are shot once again from hauling old railroad tracks for landscaping - the muscles ache from just typing.
__________________
Enyo, how about apologize yourself as well? |
|
![]() |
![]() |
#110 | |||
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 890
|
![]() Quote:
Quote:
Quote:
I would be in favor of increasing the core drain, and it’s being discussed. Not sure that would necessarily mean teams would become defensive in overtime, and not sure that really makes sense. Strong offensive teams overwhelmingly win in onslaught simply because you have unlimited respawns. Defenses eventually get penetrated and overcome by nonstop attackers. |
|||
![]() |
![]() |
#111 | ||
THY FLESH CONSUMED
![]() Join Date: Apr 2016
Posts: 256
|
![]() Thanks Enyo for a wholehearted post. Sorry my previous post was a brain fart - I hope you didn't puke from the brain smell.
Quote:
I forgot to say that I THINK I have seen CEONSS do another round after getting 1 point if the first round was short enough - not so short that it was mulligan (0 points). It seemed to have happened a few times, IIRC... ![]() If I'm wrong then it's time for me to stop embarrassing myself and start putting on my mental glasses to look at things more clearly that I've been overlooking. At any rate, I found a post from a while ago over at CEONSS: Quote:
__________________
Enyo, how about apologize yourself as well? |
||
![]() |
![]() |
#112 | |
THY FLESH CONSUMED
![]() Join Date: Apr 2016
Posts: 256
|
![]() Quote:
![]() ![]() ![]() ![]() ![]()
__________________
Enyo, how about apologize yourself as well? |
|
![]() |
![]() |
#113 | |
CEONSS' Head Honcho III
![]() Join Date: Apr 2018
Posts: 96
|
![]() Quote:
![]() |
|
![]() |
![]() |
#114 |
Fogell from Superbad
![]() ![]() Join Date: Jul 2009
Location: Salt Lake City, Utah
Posts: 727
|
![]() OMFG YES! I deal with this every day. I've learned to qualify my queries to: 1. If they actually know the answer. or 2. They are making up an answer up based on their experience. I'm all for expounding and hypothesizing, but if you don't know the answer please tell me so I can go find someone else that does. And they do because they worked on it. |
![]() |
![]() |
#115 | |
THY FLESH CONSUMED
![]() Join Date: Apr 2016
Posts: 256
|
![]() Quote:
![]() ![]()
__________________
Enyo, how about apologize yourself as well? |
|
![]() |
![]() |
#116 |
CEONSS' Head Honcho III
![]() Join Date: Apr 2018
Posts: 96
|
![]() Well, it certainly works.
![]() CEONSS has had the mulligan for several years now, and it was increased from 5 to 7 mins back in 2016. (Hmm...seems we temporarily set the goal score to 2 back then as well as a test. ![]() But no worries, mate! ![]() |
![]() |
![]() |
||||||
|
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Rounds | Mr.Crow | Onslaught | 10 | 08-30-2013 09:36 PM |
Left out between rounds | Evillusion | Onslaught | 3 | 10-28-2008 06:06 PM |