Unreal Tournament Unreal Servers Discussion |
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#1 |
Just Registered
![]() Join Date: May 2016
Posts: 5
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![]() Anyone that knows me, I pretty much just play Onslaught. Why does it always have to be red vs blue? Doesn't domination have the option of green and yellow teams? Would it be possible to have red vs green in onslaught for Christmas?
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#2 |
Getting there...
![]() Join Date: Jul 2014
Posts: 408
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![]() Hmm never thought of that
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#3 |
Just Registered
![]() Join Date: May 2016
Posts: 5
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![]() Plus... I find that, even though I like the night time minus-tank maps, the dark blue dragon is too difficult to see against the night time sky. Where as the red dragon is easier. Kind of gives the blue team the advantage. Why not red vs yellow on that map?
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#4 |
Crocodile | Map-Modder
![]() Join Date: Aug 2009
Posts: 696
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![]() I don't have the code right here at the moment, but I think red and blue is hardcoded in several places into the Onslaught gametype itself:
- Radar map overlays - Localized UI messages - Announcer sounds - Vehicle skins - Player skins - Scoreboard UI and team selection - Node and core skins and particle effects - Link beam color - Nodes construct their own location strings based on their current team color - Not sure if the HUD overlay for the nodes from Wormbo's Onslaught Specials would be compatible - Colors get switched after each round Just saying that it's not a simple change. A lot of things would need to be taken into account, some mods might not work correctly with it. All in all a lot of potential work just for a change of tapestry that doesn't offer anything new to gameplay. |
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#5 |
Server Admin
![]() ![]() Join Date: Jan 2009
Location: Round Rock, Texas (near Austin)
Posts: 211
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![]() And color blind people can't tell the difference between red & green...
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#6 |
Server Admin
![]() ![]() ![]() Join Date: Dec 2006
Location: The Matrix
Posts: 1,177
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![]() Been playing Star Wars Battlefront on the PS4 quite a bit. Took me a while to get used to this: you're always blue, the enemy is always red.
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#7 |
Omni doggie
![]() ![]() ![]() Join Date: Sep 2007
Location: San Diego, Ca
Posts: 419
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![]() Kinda a bummer too cause blue mino blends in to background pretty well but red mino stands out like a sore thumb! Serious disadvantage!!!
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#8 | |
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![]() ![]() Join Date: Nov 2007
Posts: 2,447
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![]() Quote:
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#9 | |
Community Veteran
![]() ![]() Join Date: Jun 2010
Posts: 1,536
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#10 |
Getting there...
![]() Join Date: Feb 2009
Location: New York State
Posts: 900
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#11 |
.
![]() ![]() Join Date: Nov 2007
Posts: 2,447
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![]() I was exaggerating. That's why I said "not exactly brightskins but you know what I mean". Compare the abomination that's on the Mino to the original Goliath and that's what I'm talking about. All the stock vehicles were sort of military looking with subtle brown and green team colors but at some point it went all full blown colorful hot-rod.
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#12 |
Getting there...
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Location: Chicago
Posts: 869
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#13 |
Omni doggie
![]() ![]() ![]() Join Date: Sep 2007
Location: San Diego, Ca
Posts: 419
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![]() Mino! Freakin' thing glows in the dark.
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#14 |
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![]() ![]() Join Date: Nov 2007
Posts: 2,447
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#15 |
Getting there...
![]() Join Date: Apr 2011
Location: St. Louis, Missouri
Posts: 796
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#16 |
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![]() ![]() Join Date: Nov 2007
Posts: 2,447
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