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#221 |
I'm a cute Cat.
![]() Join Date: Apr 2016
Posts: 254
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![]() It's map wise .. and you can adjust how long the informations shall be stored. Wormbo somewhere madea help file for it.
You can also adjust midgame shufeling, and if someone shall be switched with a super weapon holding or not and so on. |
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#222 | |
CEONSS' Head Honcho III
![]() Join Date: Apr 2018
Posts: 106
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![]() Quote:
Readme is here: https://github.com/TheRealWormbo/Eve...ster/README.md Cat spent a million years tweaking our EvenMatch. Might be interesting to read what he discovered about the various settings: http://www.ceonss.net/viewtopic.php?...enmatch#p10483 |
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#223 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Here's what its currently set to:
[EvenMatchV2b2.MutTeamBalance] ActivationDelay=10 MinDesiredFirstRoundDuration=0 bShuffleTeamsAtMatchStart=True bRandomlyStartWithSidesSwapped=True bAssignConnectingPlayerTeam=True bIgnoreConnectingPlayerTeamPreference=True bAnnounceTeamChange=True bIgnoreBotsForTeamSize=True bBalanceTeamsBetweenRounds=False bBalanceTeamsWhilePlaying=False bBalanceTeamsDuringOvertime=False bBalanceTeamsOnPlayerRequest=True bBalanceTeamsOnAdminRequest=True bDisplayRoundProgressIndicator=False SmallTeamProgressThreshold=0.500000 SoftRebalanceDelay=10 ForcedRebalanceDelay=30 SwitchToWinnerProgressLimit=0.600000 ValuablePlayerRankingPct=60 RecentBalancingPlayerTime=120 NoBalancingUndoTime=30 MinPlayerCount=2 TeamsCallString= DeletePlayerPPHAfterDaysNotSeen=90 bDebug=True So far I think its done pretty well, its just the PPH numbers IMHO are skewed sometimes because of the super vehicles. |
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#224 |
Just Registered
![]() Join Date: Feb 2021
Posts: 11
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#225 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Something is not right. Nobunaga is Enyo.
EvenMatch: Shuffling teams based on previous known PPH... EvenMatchDebug: fL@n@g@N 162.97 PPH, currently on Red EvenMatchDebug: Javiar 60.87 PPH, currently on Blue EvenMatchDebug: DW>RESURRECTION 256.93 PPH, currently on Red EvenMatchDebug: Joe&_Kameltoe 137.78 PPH, currently on Blue EvenMatchDebug: LeMoNaDe 117.32 PPH, currently on Red EvenMatchDebug: TotalBurn 187.02 PPH, currently on Blue EvenMatchDebug: Mr.Donuts 143.42 PPH, currently on Red EvenMatchDebug: Spge 309.69 PPH, currently on Blue EvenMatchDebug: Azazel 275.28 PPH, currently on Red EvenMatchDebug: Staff_Sergeant 180.82 PPH, currently on Blue EvenMatchDebug: leon 240.96 PPH, currently on Red EvenMatchDebug: pOOty 315.10 PPH, currently on Blue EvenMatchDebug: YEAAAHHHHHHHHHHHH 782.81 PPH, currently on Red EvenMatchDebug: Nobunaga 206.78 PPH, currently on Blue EvenMatchDebug: C@nn0n_F0dd3r 221.95 PPH, currently on Red EvenMatchDebug: 15 players, combined PPH 3599.69, balance target PPH per team 1799.85 EvenMatchDebug: Balancing team sizes and PPH... EvenMatchDebug: Odd player count, randomly assigning Javiar to red (60.87 PPH) EvenMatchDebug: Assigning YEAAAHHHHHHHHHHHH (782.81 PPH) and pOOty (315.10 PPH) EvenMatchDebug: YEAAAHHHHHHHHHHHH will be on blue (now 782.81 PPH), pOOty will be on red (now 375.97 PPH) EvenMatchDebug: Assigning Spge (309.69 PPH) and Azazel (275.28 PPH) EvenMatchDebug: Spge will be on red (now 685.66 PPH), Azazel will be on blue (now 1058.09 PPH) EvenMatchDebug: Assigning DW>RESURRECTION (256.93 PPH) and leon (240.96 PPH) EvenMatchDebug: DW>RESURRECTION will be on red (now 942.59 PPH), leon will be on blue (now 1299.05 PPH) EvenMatchDebug: Assigning C@nn0n_F0dd3r (221.95 PPH) and Nobunaga (206.78 PPH) EvenMatchDebug: C@nn0n_F0dd3r will be on red (now 1164.54 PPH), Nobunaga will be on blue (now 1505.83 PPH) EvenMatchDebug: Assigning TotalBurn (187.02 PPH) and Staff_Sergeant (180.82 PPH) EvenMatchDebug: TotalBurn will be on red (now 1351.56 PPH), Staff_Sergeant will be on blue (now 1686.65 PPH) EvenMatchDebug: Assigning fL@n@g@N (162.97 PPH) and Mr.Donuts (143.42 PPH) EvenMatchDebug: fL@n@g@N will be on red (now 1514.53 PPH), Mr.Donuts will be on blue (now 1830.06 PPH) EvenMatchDebug: Assigning Joe&_Kameltoe (137.78 PPH) and LeMoNaDe (117.32 PPH) EvenMatchDebug: Joe&_Kameltoe will be on red (now 1652.31 PPH), LeMoNaDe will be on blue (now 1947.38 PPH) EvenMatchDebug: Red team size 8, combined PPH 1652.31 EvenMatchDebug: Blue team size 7, combined PPH 1947.38 EvenMatchDebug: Applying team changes... EvenMatchDebug: Moving Javiar to red EvenMatchDebug: Moving pOOty to red EvenMatchDebug: Moving Spge to red EvenMatchDebug: Moving TotalBurn to red EvenMatchDebug: Moving Joe&_Kameltoe to red EvenMatchDebug: Moving YEAAAHHHHHHHHHHHH to blue EvenMatchDebug: Moving Azazel to blue EvenMatchDebug: Moving leon to blue EvenMatchDebug: Moving Mr.Donuts to blue EvenMatchDebug: Moving LeMoNaDe to blue EvenMatchDebug: Teams shuffled. Look at the PPH numbers. YEEAHHH kicking but with 782 PPH very high. I don't see how anyone could get anywhere near that on this map (Strip Club) as there's no super vehicle/weapons. So, I can either spend some time looking at it, I have the code, and try to fix it or just leave it as is, or just turn off the shuffle (which is how the old server was). I am leaning toward just turning it off, as I've seen it make more of a mess than just random. |
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#226 |
Getting there...
![]() Join Date: Jul 2014
Posts: 662
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![]() Yeah I definitely wasn’t pulling that high of pph on that map.
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#227 |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 961
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![]() Where is it pulling those PPH numbers from? That definitely doesn't seem right. I can't remember the last time my PPH was as low as 206.78, even when I'm not trying all that hard.
I do wanna say I think the weird damage points scoring bug is not happening on the new server. Outside a couple of serious lag moments, most of the weird issues we used to experience now seem gone or diminished. I think I've had all of one mino unreg since the switch, and I haven't experienced the invisible lasers on MTMU yet. |
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#228 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() The balancer writes the scores out to an .ini file which we have. However, it stores by an id (which I think is player/map as the key) so I can't tell whose scores are whose from just the file. I do have some of the logs, I figure by this weekend I'll pull the logs again (like above) and see if the numbers are reasonable. I think last night it did a decent job most of the matches were pretty close, even the MB that ended 3-0, had pretty tight rounds.
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