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#1 |
Still Just Registered
![]() ![]() Join Date: Sep 2016
Posts: 215
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![]() Hiya,
At the time of writing, the Onslaught server is now hooked up to a new redirect, hosted by p00ty! This will be used in place of the original OMNI redirect, which we have had issues accessing to update for the past 6-9 months. Alongside the new redirect, we have some new maps. Well, some new edits, and some older maps that are new to OMNI. Maps Added: ONS-MinusTMU-Randomizer-KitchenSink-V6-Alpha2 Ever played ONS-MinusTankMeUp-Randomizer, and went "Hmm, this is pretty random, but it's not random enough"? Then this is the edit for you! This map has been edited to hold even more random things. Ion badgers? Falcons? Mantii? You name it, chances are that this map's got it. ONS-Halloween-p00tylicious-v1 An edit of the map ONS-Halloween-v3 by p00ty, this takes a map that probably need a ton more vehicles, and gave it a ton more vehicles, OMNI style.
That's right, this map even includes the Wind Blade, a special Manta variant from the same package as the Pulse Traitor, Node Exploder, and Short Circuit! It launches balls of wind that are devastating to infantry and can fling many a vehicle in the air with one shot. The downside is that it can do very little real damage to vehicles. So you will need some support with this vehicle. There are also some vanilla/ECE vehicles left around, but hopefully this map will play a lot better! ONS-MinusTankMeUp-p00tylicious-Wraith-v3 Basically a MTMU-Kamek-v9 edit. Changes include:
ONS-Nevermore-TMU-YEAAAHH-its-pOOtylicious-v3 A Nevermore-TMU edit. Smaller changes here.
Now, with that covered, onto the old maps that have been added on here. ONS-CaptainGordons_Box_of_Pwnage-RC1 ONS-DeathDome Classic ONS maps. Don't think these need much explanation. ONS-DryIce The original addition that started the "content drought", as the server got put on... dry ice... as people downloaded the new map at a crawl because it wasn't on the redirect. Now with the new redirect though, download's a breeze. Navigating this map isn't though. Pretty big and without too many vehicles. Will probably want to get some extra people on your manta, or an edit... ONS-Hollon2-SE-32p-Beta1 Another custom vanilla-ish map. Uh, it has a giant blue thing in the center? Nodes 1 & 2 don't have floating nodes? I dunno, place looks cool. ONS-FallenCity-SP2 As the name suggests, it's an edit of the vanilla assault maps adapted to Onslaught. Dunno if it will be that good, but it's got some asymmetry naturally going for it, plus some separation of vehicle and non-vehicle zones, which will be interesting to see how it plays out. ONS-Floodgate_XL_RC2 A Death Warrants staple; a small map in the vein of Miami or Goliath. ONS-Tricky Another sizable vanilla-ish map. Looks kind of similar to Hollon. ONS-Alien2-ECE-T32-ZBeta3 Another vanilla-ish map, set on an Alien world. Now, since the new edits are similar in many senses to their originals, I will probably eventually do a poll to determine which of each the community prefers. But yeah, new edits are back on the menu! Hopefully this marks the start of a new trajectory for OMNI, with our mapper contingent actually able to do stuff ![]() Thanks for sticking around. Last edited by Mailbox; 08-15-2020 at 06:46 PM.. |
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#2 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Thanks for helping out Mailbox!
With respect to the older maps, let me know which ones you like and think would be good for a vehicle re-work. One that comes to mind for me is DryIce...its big, aka Dria/JY style but right now just has stock vehicles...it could use some faster ones and maybe a few fliers/manta variants. Maybe a shocker for Terminator, or Short Circuit for Enyo, and a Lobreaker for SolidState. |
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#3 |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 961
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![]() My one and only request is to figure out how to make the wraith's energy drain weapon the driver seat alt fire. That would make it one of my favorite flyers.
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#4 | |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Quote:
Yep there's some hang up with simply switching the code/object. I think the Odin tank turrets are similar (but don't heal), but they aren't primary either. Maybe start with standard link tank/badger and see if I can add healing to that, then move it to a flyer. So some map thoughts from last night: ONS-MinusTMU-Randomizer-KitchenSink-V6-Alpha2 This one played pretty well. I might want to take a pass at the vehicle weights (yes even in "Randomizer" its not truly random, the vehicles are assigned points based on relative strength...). But overall it seemed like it did well but certain vehicle seem to put a strain on the server (spiders for one)..but we had a nearly full server and it wasn't too bad. ONS-Halloween-p00tylicious-v1 Given this was a V1 edit, I see a couple of improvments: -Batteries vs. Avrils -No stock Golaiths (change to Gol II) -Needs some anti-air centaurs, mantis at the first primary, especially to defend the windblade, and some kind of defense vehicle at second primary (aegis?) I'd like to see more of the fight in the middle vs. edge primaries...this might have been a team balance too. I'd also like to experiment with possibly a different link design. Maybe a teleporter to the far primary like there is for the first. ONS-MinusTankMeUp-p00tylicious-Wraith-v3 This one seemed to play well. There's a few minor tweaks. I want to remove the painters behind the boxes and replace them with deemers--yes thats a few nukes, but nukes are fun and unlike painters they 1. work for me 2. can be denied. Wraith vehicle seemed to be effective with decent balance...(I did get to sneak up on someone from above and 2nd alt-fire drain the entire tank without them knowing). ONS-Nevermore-TMU-YEAAAHH-its-pOOtylicious-v3 Didn't get to play this, but its very close to the Nevermore now and the Wraith vehicle worked well on Minus... ONS-CaptainGordons_Box_of_Pwnage-RC1 Hard to change this one, but it did stalemate pretty quick. I think a few vehicle upgrades, and maybe a manta variant or two. ONS-DryIce Definitely needs an edit. People liked the map and node layout, but the original unknown author kept it pretty light on vehicles and all stock. This one needs a )o( vehicle edit..add EONS Scorps, A nova, noderunners, Manta variants, including Wyvern, and the two seater, maybe a MegaBadger (instead of the mino), Levi upgraded to Tiamat.. I don't want to change the fliers too much and make it a high powered air battle..maybe a few more raptors or add the helicopter vehicle (can't remember the name) ONS-Hollon2-SE-32p-Beta1 This one played pretty well for low vehicle count and stock vehicles. I think a couple of little tweaks....this one might end up with more air battle which is fine. ONS-Alien2-ECE-T32-ZBeta3 We didn't play this but its cool. Looks like the set from Aliens 2 movie. It needs some vehicle upgrades but its played well on DW and CEONSS. Any other map suggestions feel free...there's a forum post with a bunch of maps. My mapping skills are still pretty noob. I can easily change vehicle spawns, node layouts. I can do some minor vehicle tweaks, some minor map tweaks. Some of the harder map stuff I am still learning. I also heard a rumor that there's an updated version of Slated (not just vehicles!) that's really cool, but needs some work to get on the server.. |
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#5 |
CEONSS' Head Honcho III
![]() Join Date: Apr 2018
Posts: 106
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![]() Congrats on the new redirect!
Just remember to update the software regularly. (Sorry if obvious, wasn't obvious to me back in the days.) |
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#6 |
Getting there...
![]() Join Date: Jul 2014
Posts: 662
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![]() Hey pooty, thanks for handling this. This'll be a huge help.
I only got to play a few of the "new" maps tonight. If you're collecting suggestions this is all I could see so far: Halloween: Yes more turrets and battery launchers. There is a super tall hill next to each team's primary (nearest to core) on the edge of the map. It's accessible by the locust. This could be a great spot to put avril ammo that spawns quickly to knock down enemy flyers. There's a great view of a lot of ground from up there. While I was up there, an enemy kraken was keeping a tight hold on that primary from far into the middle. Perhaps a nuke strike painter (the mushroom cloud one) could go up on this hill too for this reason? It felt like one of the only good crow's nests i've seen on any map. Alien: This is a cool map, I'm sure we all want vehicle upgrades. Perhaps a different node layout that encourages traffic at the choke points? Nobody seems to ever need to go on any of those bridge as the current layout sits. Those seem underutilized. Thanks again! |
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#7 |
seize this !! .l..
![]() ![]() Join Date: Apr 2006
Location: Vancouver
Posts: 7,708
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![]() Thanks for answering the call Pooty. While I don't play anymore, )O(mni will always be in my heart...
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#8 |
Getting there...
![]() Join Date: Feb 2019
Posts: 139
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![]() Can we vote on renaming the redirect to the pootyrect?
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#9 |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 961
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#10 |
Just Registered
![]() Join Date: Mar 2015
Posts: 58
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![]() Agreed. My idea of a balanced map with a lot of flyers is Slated World, which has plenty of anti-air in the form of Hellbenders. Perhaps those, Railgun Tanks, or Centaurs could be interesting alternatives to battery launchers.
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#11 |
Getting there...
![]() Join Date: Jul 2014
Posts: 662
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![]() Hey while we're adding maps can we throw original demo Primeval on there? It may need some new vehicles and lockers, but that's a pretty fun tug of war with all those narrow paths.
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#12 |
Getting there...
![]() Join Date: Feb 2019
Posts: 139
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#13 |
[OMNI]_Bacteria
![]() Join Date: Nov 2007
Location: Tucson, AZ
Posts: 85
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![]() Alien 2 might be a good map to overhaul. Big map, all base model vehicles, but a cool node layout.
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....Because remember, its the little things that kill |
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#14 |
Getting there...
![]() Join Date: Aug 2015
Location: La Mesa, CA
Posts: 171
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![]() Any way to download these separately? I just did a fresh load on UT to see if I can fix my 10%+ increase in ping this week and "flakwolf tex" is literally ticking away at 0.1 percent per second.
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#15 | |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Quote:
Yes. You can go here: http://www.stormdrake.com/omni-ut2004-redirect/ The files are compressed so you need to uncompress them, not sure if unzip will work, but UT has its own command (in the UT2004/system directory): https://forums.epicgames.com/unreal-...ress-uz2-files Some maps might need supporting files like textures (utx) or system files (u) etc. UT will complain if they are missing. Everything is on the redirect site. I've left the directory listing up so we can easily see what's what. The other way is to pull the files from the UT cache if you've downloaded them while playing. http://ceonss.net/viewtopic.php?t=70 |
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#16 |
Getting there...
![]() Join Date: Aug 2015
Location: La Mesa, CA
Posts: 171
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![]() Thanks Pooty. Yeah, the maps are downloading quickly, just not the other required files. I wanted to start fresh in case one of the files was corrupt or something so I didn't keep any of the old maps/extra files. I do use a cache extractor and have extracted everything that has downloaded so far. I've been logging on from time to time to get the files while no one is online as they seem to download faster when no one is using them...lol
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#17 |
Getting there...
![]() Join Date: Aug 2015
Location: La Mesa, CA
Posts: 171
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![]() Ok, was playing fine, then randomizer crashed on me 5 times. Then played a full round on nevermore and crashed at the beginning of the second round. This is a fresh install of this game. Anyone have an idea? "UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 3594 MHz with 2047MB RAM Video: Radeon (TM) RX 480 Graphics (13001) CreateTexture failed(8007000E). History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- RenderLevel <- ONS-Nevermore-TMU-2015-V3B.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: ![]() |
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#18 | |
Just Registered
![]() Join Date: Mar 2007
Posts: 21
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![]() Quote:
This is usually the point where I give up and reformat. Not too bad these days, with cloud storage, Windows settings tied to MSFT account, etc. My other guess would be video drivers (try a CLEAN CLEAN install: https://forums.tomshardware.com/faq/...ivers.2402269/) P.S. THX POOTY! |
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#19 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 940
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![]() Does it get the same error everytime? Based on the debug stack it looks like it's trying to render the texture and failing..so either corrupted texture file (doubtful since you started fresh and downloaded), and I'll guess either renderer software issue or some kind of graphics/memory issue. Do you see any issues in other games/graphics programs or just UT?
What's in the UT2004.log, UT2004.ini? (Might be better to start another thread, rather than clog this one up). |
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#20 | |
Nubbin' it since '04
![]() ![]() Join Date: Dec 2013
Location: Miami, FL. USA, Terra Firma
Posts: 357
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![]() Quote:
Thanks again for all your work. Quick question: Is there a link somewhere that I might be missing or is it possible to make a .zip file for downloading so I can put the maps and relevant files in their appropriate folders to help with the server data usage? Another question is about donations... Is it still going to Q'toe?
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No Passion without Paradigm http://www.behance.net/intermatrixnaut http://intermatrixnaut.deviantart.com/ Last edited by Sumugan; 08-22-2020 at 03:58 PM.. Reason: shorter quote |
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