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#81 |
Just Registered
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Posts: 84
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![]() 1) Possible to fix the Biotank motion-glitching bug?
2) Let Plasmatank drive 15-20% faster (without increasing the turn rate, which is already more than fast enough)? 3) Let Alligator drive and accelerate exactly like MegaBadger (similar speed as Mino, but better acceleration)? 4) Allow Railgun tank's Railgun to penetrate through Paladin/Aegis/Turtle shields? 5) Introduce a super beefed-up SPMA that moves slower like a Basilisk or an Ion Tank, has 1200-1400HP, and has 2nd seat fire shooting out the same shockrifle/ball combos as the Aurora to defend itself from close-up encounters. The primary seat catapult fire disperses 2x as many "bombs" over a wider area, and these bombs are more powerful, doing more damage. There could also be a Bio version of the SPMA, catapulting sticky goo over long distances? |
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#82 | |
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#83 | ||
Wormlike
![]() Join Date: Dec 2009
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You know, you could probably lobby for the Perses MAS (dubbed "Mobile Asshole Station" by a certain someone, so I assume it has quite a potential to be as annoying as the vehicle you proposed) - it features two SPMA cannons and two tank cannons for the up to four passengers and can defend itself via the driver's multi-purpose rocket launcher.
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#84 | |
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To be frank, the SPMA camping thing has not really been a problem much at all for many years on the maps, except for the special fire SPMA on a stongehenge-like Dria map. Making the SPMA really slow - like the old turtle or the Basilisk could have balanced it out, and made it a bit more like a leviathan (slower, but more damaging). Personally, I absolutely hate to use SPMA's on any map. It's too much of a hit-or-miss, firing rate is painfully slow, and difficult to defend once attacked. It seems that many players have gotten bored with using the SPMA. A BioSPMA that tosses huge chunks of slimy goo would be exciting for me to use, or to respond to (an awesome refresher). The original SPMA is nearly as old and boring as the Goliath. The Fire SPMA was cool, but it drove too fast, I think (and caused serious unplayable lag for some with too much graphically intensive burning fire and smoky cloud particles). Well, my suggestions suck, don't they? ![]() |
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#85 | |
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#86 |
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#87 |
Just Registered
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#88 | |
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Yeah, the Perses MAS is really cool, I wish more players liked it. I'm trying to think of a popular map that a Perses would make sense in....... where there are too many AVRIL whores shooting down flying vehicles - a Perses would come in handy there, defending the core. Maybe in a revised version of Fast&Furious? Nah... but I can't think of another map.. I'm gonna keep that in mind and see if I can find any maps where a Perses would fit in well. |
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#89 | |
Nubbin' it since '04
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Location: Miami, FL. USA, Terra Firma
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__________________
No Passion without Paradigm http://www.behance.net/intermatrixnaut http://intermatrixnaut.deviantart.com/ Last edited by Sumugan; 04-21-2016 at 09:35 AM.. Reason: detail,pardon grammar |
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#90 | |
Community Veteran
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#92 |
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![]() ![]() Join Date: Nov 2007
Posts: 2,447
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![]() Hmmm, it pulls up the correct dropbox page but I can't click anything. Let me check it out.
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#93 | ||
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#94 |
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![]() ![]() Join Date: Nov 2007
Posts: 2,447
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![]() I finally figured out how the muzzle flash works. Hurray. If someone ever edits the Firetank let me know so we can get rid of that stupid blinding muzzle flash on the turret.
You still can. I've noticed that if a player stands in the right spot they still can't be hit by the minigun, even though it can now point straight up. I know all you vehicle griefers like stuff like that but it seems ridiculous to me. Well, the minigun and the cannon barrel have no collision. Since the shots leave from the end of the barrel which is actually taller than the player when the gun is pointed straight up there is no way to hit the player. Ideally the minigun should have collision so that a player can't actually stand there and would also get pushed around by the gun. But no. Sloppy work on Epics part. |
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#95 |
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#96 |
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Posts: 2,447
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![]() But you will almost always choose the way that favors the player on foot. Just like most good DMers you would rather destroy a vehicle on foot than with another vehicle. I could go on and on about how some of us play ONS because we are not good at DM and we would rather play in vehicles and how unrealistic it is for a player on foot to destroy a vehicle so easily and how it's usually the good DM players that use those methods and lines of battle and strategy and all that but it's all been said before. I can't change this trend but I will continue to oppose it when I can, like never playing Grit-Nights with you. And if I can change things so that a player can't stand on top of a tank with no way for the tank to harm him than that's a win for more realistic balance.
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#97 | |
Community Veteran
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Posts: 1,536
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Basically a Falcon with double mino minigun turrets and an Ion-tank cannon. While we're at it, let's throw in a targeting system that shows enemy positions on the minimap. |
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#98 | |
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I'm all for you fixing it to where I can't stand on top of a tank! Go for it, I encourage it. I will find new ways to beat tanks on foot; that is what makes the game fun, evolving and finding new ways to do things. However, the best way to defeat a tank on foot (if you're far away) is to use the auto lock from the rocket launcher, especially on maps like TaL and Masterbath. It takes 9 rockets to kill a Goliath so that is 3 triple rocket shots. If all 3 rockets hit, that is 270 damage (if you have DD, then 3 rockets will do 540 damage) 270/3 = 90. A single rocket does 90 damage to vehicles. So 270 x 3 = 810. A Goliath has 800 hp so that is 9 rockets or 3 sets of triple rockets, if they all hit... Never spiral them. I see people on top of node 5 using an Avril to shoot a goliath... Why? One shot does 200 and they can be denied... Rockets from the rocket launcher can never be denied, even if you die after firing them. Its all about learning the damage output of the weapons and finding the strengths and the weaknesses... The strength of the rocket launcher is the auto lock feature; it works well on slow moving vehicles such as Goliath's or any Paladin chassis. Last edited by Terminator; 11-06-2017 at 11:38 AM.. |
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#99 | |
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#100 |
Getting there...
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![]() They don't track as well when you spiral the rockets... Sure, it looks cool but they don't track as well. There is not a scenario that I can think of where spiraling the rockets would be a benefit.
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