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Old 07-11-2017, 03:23 PM   #21
Lagzilla
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Sadly I cannot get it in the editor due to it throwing an error:

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3195 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 660 Ti (7653)

Bad expr token 4c

History: SerializeExpr <- (4C) <- SerializeExpr <- (72) <- UStruct::Serialize <- (Class myLevel.Trigger_ONSUseAndPossess2) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.Trigger_ONSUseAndPossess2) <- LoadObject <- (Class myLevel.Trigger_ONSUseAndPossess2 6888447==6888447/29378954 6888374 123) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Unreal Tournament).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
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Old 07-11-2017, 03:54 PM   #22
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Were you trying to open a old version or the new one Gloups had edited?? On the map editor error maybe the immortal Wormbo may be able to answer that. I shall draw a pentagram and chant for his arrival now!!
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Old 07-12-2017, 06:52 AM   #23
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Extra files are missing on the ceonss forum for the last edit, i think cat edit the link from v2 to v3 version but missed extra files, the archives is hereafter fixed.
v3 is a version with low file size and slightly better performances and a new scorpion (Btw: does someone has ever fix the eons scorpion for the spam logs?), i am a little busy this week but haven't forgot ..and was waiting for feedbacks.

here's the fixed link with new files, take a look if all the files are present: ONS-Mothership-V3-GL-C

Edit:Eons scorpion issue

Last edited by GLoups!; 07-12-2017 at 07:44 AM..
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Old 07-12-2017, 10:53 AM   #24
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Cool Thanks GLoups! Now get back to work!!

Lagzilla If that one works let me know I have time to walk around in it if needed.


To: ALL THE MAPPERS and MODDERS, THANKS!!

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Old 07-14-2017, 01:42 PM   #25
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Lol smoker, talking like my boss , so i've got time today and finally took a look to this, i end with a version that could fit the server (hope no more lot's of bugs).

Notable changes are:

-Fix somes bads collisions.
-Re-Add S2 Avril at middle node, and rail tank there.
-Add the phantom painter (stand alone version) .
-Add minotaurs at bases.
-Add Hydridcasts at primaries and tweak stinger at bases.
-Mylevel the auto turrets (but the sound files always in a package).
-Smalls changes in vehicle setup.
-Portable Painter is not portable anymore.
-Exchange the redeemer by prolonged Double-Damage.

For somes reasons the nuke is not hurting the cores, i think i cook this but i can't really remember how, so if it work it's just to forestall any complaints.

ONS-Mothership-)o(-V4
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Old 07-14-2017, 05:40 PM   #26
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You know I was kidding Now get back to work!!!

Honestly thanks man for the map hope OMNI likes it!!
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Old 07-15-2017, 11:19 AM   #27
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No problem Smoker i got it , so it has always the game server crashes upon switching to the second round (Linux) althought it worked on window dedicated server, may i have to consider trying to make an edit of the map without auto-turrets, i can't see another things to do .
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Old 07-15-2017, 04:54 PM   #28
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You need the Linux Dedicated Server Fix mutator.
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Old 07-15-2017, 07:20 PM   #29
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Quote:
Originally Posted by Anonymous[Lolz] View Post
You need the Linux Dedicated Server Fix mutator.
Anon always gots good advice thx anon
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Old 07-15-2017, 08:21 PM   #30
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http://www.mediafire.com/file/tbdry8...dServerFix.zip
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Old 07-21-2017, 04:59 PM   #31
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The mutator is a server side mutator, can't put it in a map:

Code:
//Fixes the crash on linux server when purging garbage at a penatly of performace loss
//Created by Skrilax_CZ (also known as Izumo_CZ)
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