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#21 |
manta matador
![]() Join Date: Dec 2006
Location: STLMO
Posts: 918
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![]() What about that whole Chaos-Extended/Reloaded/Unextended etc. I never really cared about extended, but didn't people dislike the last two major objectives that were added?
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![]() "Thou art a fool" - Rupert |
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#22 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() The problem with the last few objectives isn't that they're bad, but everybody was dropping down the shaft early and ruining it. This is one of the maps we plan on rotating versions, like Fortress's JMP and ][ or HBR vanilla and hardcore. If there's a consensus that one is terrible and nobody ever likes it then we'll drop it, but I doubt this will be the case.
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#23 | |
I Hate This Map
![]() ![]() Join Date: Jan 2007
Location: Toronto
Posts: 2,970
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![]() If you need any map exploits dealt with I may be able to help, just ask.
OT: Quote:
I fixed it by not importing that emitter and instead entering all the values in the emitter object manually. So easy way to find the bad emitters would be to copy them all and see which of the copies may be empty. Figured I'd mention that, I'm full of useless and unneeded info. ![]() |
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#24 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() I'm not so worried about exploits, but if you want to fix the emitters be my guest! There's only a few hundred, and I don't know what you mean by empty.
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#25 |
The Original Super Clown
![]() Join Date: Oct 2006
Location: Michigan
Posts: 266
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![]() Oh god noooooooo.
![]() (I'm sure I'll come up with something useful to contribute in time)
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#26 | |
WOOTAN MUTHAFUCKA WOOTAN!!
![]() ![]() Join Date: Dec 2004
Location: Bleeeet!
Posts: 4,774
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![]() They just both need some tweaking...
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#27 |
Server Sponsor
![]() ![]() Join Date: Aug 2006
Location: Seattle
Posts: 1,967
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![]() I agree, Calypso has some potential. Door, not so much (unless by "tweaking" you mean "remove all the defenders' weapons so it's only slightly unbalanced").
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#28 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() For all the hate Door gets, people vote it all the time. It's certainly one of the more questionable maps I'm adding.
Calypso is not going on unless you want to be slayed for getting in the bender. |
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#29 |
Community Veteran
![]() ![]() Join Date: Jun 2005
Location: Red Sox Nation
Posts: 2,698
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![]() The 1st and 2nd objectives are almost always doable in the door (it should be called the hallway), the 3rd objective can be fun, you just need a good team.
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#30 |
Server Sponsor
![]() ![]() Join Date: Aug 2006
Location: Seattle
Posts: 1,967
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![]() Another bit like the tank switch in Damnation... it's almost funny, mostly sad when the team spends 10 minutes typing "Don't do this!" and someone does it anyway.
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#31 |
3.14159265358979323846,,
![]() ![]() Join Date: Apr 2006
Location: USA
Posts: 3,504
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![]() since when did dadawg join pwc?
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![]() ...and there's the rest who are just jumping around like a bunch of half-drunk monkeys spamming and camping their little hearts out. ~Coyote |
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#32 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() Someone did who edited the map, it wasn't muffin's doing.
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#33 |
Server Sponsor
![]() ![]() Join Date: Aug 2006
Location: Seattle
Posts: 1,967
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![]() I'm pretty sure it was in the map pack he posted on here, i.e. his own work, but it's a moot point — even if we find out who it is, I guess it's still a PWC map.
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#34 | |
WOOTAN MUTHAFUCKA WOOTAN!!
![]() ![]() Join Date: Dec 2004
Location: Bleeeet!
Posts: 4,774
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![]() Team up with somebody who knows shit about the map and you should reach the switch without much trouble.
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#35 |
The Original Super Clown
![]() Join Date: Oct 2006
Location: Michigan
Posts: 266
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![]() Damnation is one of those special maps where you're competing with your own team more than the other team. It's like you need to create a separate faction within your team to rush the tank switch before the rest of the team destroys the other things via dumbass attrition.
Calypso has potential if the bender objective and the one with the spiral stairs are fixed. The skybox would still be the best part of the map though. The hallway objective in TheDoor is like trying to pick a lock with your dick.
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#36 |
Server Sponsor
![]() ![]() Join Date: Aug 2006
Location: Seattle
Posts: 1,967
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![]() I admit that that analogy doesn't readily come to mind; to me, it feels more like nailing pudding to a tree.
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#37 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() Calypso just needs the bender removed and the defense spawn at the stairs relocated to the other hallway or the main room.
TheDoor is beatable with good teamwork, but I agree the last objective is shit. Map list updated, I added everything I could and we'll whittle it down from here. If there's anything missing that you'd like just say so. The 6 maps that are still pending are crashing the server for unknown reasons, I'm looking into it. They're all stable on my computer and the files between the two are all the same ![]() |
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#38 |
Omnihax l)o(l
![]() Join Date: Dec 2004
Location: Fairyland
Posts: 2,847
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![]() WarMachines, PathwayNaive, AnotherRace[BurtReynolds], and Dria are now all working. Io and CityInvasion remain problems but we're on the right track.
Ankara is out of rotation for now until I fix it, again. Expect all the emitters in the new version ![]() |
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#39 |
MTMU Hater
![]() Join Date: Jul 2007
Posts: 525
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![]() LOL @ insemination. I was already laughing through the whole map.. the ending anim was just icing. The facial expression on the "dad" was hilarious. This map is worth a play if, like me, you have never seen it.
Awesome work on the server Rupert. Thanks ST |
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#40 |
bFireStyle == SS_Random
![]() Join Date: Dec 2004
Location: In my secret lab. Overclocking nuclear hamster mines.
Posts: 1,961
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![]() I got a tweaked version of ChaosExtended sitting here somewhere that fixes the early drop
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![]() ![]() BeBop: The devil, I mean Kel made me do it all. ![]() Pandemonium: YOU ... ARE ... GOD Benders of Cargo and Sniper, Oh fack! |
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