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#61 |
Getting there...
![]() Join Date: Jul 2014
Posts: 606
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![]() I think they'd be most effective with the machine guns. If we start using hitsounds that's a serious buff to the "spray n pray" crowd.
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#62 |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 883
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![]() I think that's the bright skins mod. It's actually quite helpful making all players bright neon colors... sometimes blue player skins get lost on dark maps.
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#63 |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 692
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![]() Brightskins also helps those with colorblindness issues....
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#64 |
Getting there...
![]() Join Date: Jul 2014
Posts: 606
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![]() Or you could be like me and have the stupidest avatar possible with a white suit and a big gold helmet
I'm take it or leave it on the hitsounds, colors etc. If we add a little that's cool but I think sometimes that stuff can get too carried away. There are some servers out there that are nauseating with the amount of added graphic intros and memes and music and SFX and colored names and the list goes on.... |
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#65 |
Singularity Slayer
![]() Join Date: Jul 2020
Posts: 65
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![]() You're makin me feel bad pooty, didn't think of that ha
I'm impartial to it, it's not like it's gonna affect me. I never thought it looked great compared to regular skins, also felt like it was another mutator making it too easy |
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#66 |
Getting there...
![]() Join Date: Feb 2019
Posts: 121
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#67 | |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 692
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![]() Quote:
Once the new server is setup, maybe we should have a poll? |
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#68 |
Just Registered
![]() Join Date: Jul 2014
Location: Boston
Posts: 11
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![]() Well I'm late to the party..Have not logged in here in quite a while.
Is there a server to set up? I can offer some assistance. For a quick setup I'd probably fork one of these that I found on GitHub. https://github.com/PhasecoreX/docker-ut2004-server https://github.com/daniellog/docker-ut2004 Another option is AWS has a gaming service - GameLift - that would take some effort from me, maybe someone ifs better with AWS stuff. They claim max 45ms global response time. |
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#69 |
Getting there...
![]() Join Date: Feb 2009
Location: New York State
Posts: 941
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![]() The hit sounds and bright skins are optional, and easily configurable via in-game interface. UTComp also offers ping compensation, which makes the game enjoyable.
On another note, game servers should run on bare metal only. |
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#70 | |
Fogell from Superbad
![]() ![]() Join Date: Jul 2009
Location: Salt Lake City, Utah
Posts: 702
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![]() Quote:
Ha, when I played on the sniper servers my skin was all dark black. I haven't seen it work for years now, but it was cool because I was essentially invisible on those servers. I could sneak up right behind somebody and they wouldn't see me unless they were looking directly at me and I was moving. |
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#71 | |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 692
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![]() Quote:
And nfo has had good results by HoC so its proven by a trusted source in that respect. |
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#72 | |
Getting there...
![]() Join Date: Feb 2009
Location: New York State
Posts: 941
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![]() Quote:
Last edited by Anonymous[Lolz]; 01-13-2021 at 12:08 AM.. |
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#73 | |
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![]() ![]() Join Date: Nov 2007
Posts: 2,565
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#74 | |
Getting there...
![]() ![]() Join Date: Apr 2015
Posts: 883
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#75 |
Fogell from Superbad
![]() ![]() Join Date: Jul 2009
Location: Salt Lake City, Utah
Posts: 702
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#76 | |
Mostly a target...
![]() ![]() ![]() Join Date: Feb 2008
Location: Michigan
Posts: 692
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![]() Quote:
Server itself isn't an issue, but we 1. Don't want to deal with physical hardware issues 2. We'd have to find physical space in a datacenter to host Both of these are non-issues with hosted solutions. No one wants to run up and replace a drive or power supply to fix the game server... I will say I think that the Omni server will be more taxing because of all the vehicles, projectiles and map complexity than HoC. That being said, the current processor/server: https://www.cpubenchmark.net/cpu.php....10GHz&id=1188 Proposed on NFO: https://www.cpubenchmark.net/cpu.php....60GHz&id=2814 So in terms of single thread performance (really IMO the limiting factor on the Hardware): Old: 1923 vs 2184 (About 13-14% faster). I'd love to see more speed than that...but I don't know the point where the software is the issue. I think any decent set up the network wouldn't be an issue. If anyone has other hosting options, please speak up, but NFO seems to be decent at a decent price point ( $40 a month, with higher CPU priority). Other places, are more, and dedicated machines seems to be closer to $100 month. |
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#77 |
stoned cold killer
![]() ![]() Join Date: Jul 2009
Location: Los Angeles, CA
Posts: 16
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![]() Love this guys! It’s been so long, just stopped in to see what’s up...
Thanks for keeping it up and thanks Analog for dropping in and sharing such kind words. In the early days I’d spend several hours a day on Omni... good times!! |
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