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Old 08-11-2017, 04:53 PM   #1
Lagzilla
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After some interest from the group I put some time into an edit of Barracks. It just passed TWC.

Download: ONS-Barracks-2017

Thanks to Terminator and Flacis for helping test everything.
Thanks to WMD for testing it and Carpe for getting it on the server.

Here are the updates:
ONS-Barracks-2017 Change Log:
Previous Version: ONS-Barracks-{KL}-BigAl-V1
Editor: }BaD{-Lagzilla
Testers: }BaD{-Terminator, }BaD{-Flacis

Changes from previous version:
Reduced the size of the core building and made it more accessible. Added a bunch of meshes and lighting in the cores
Skybox changed to night time
Vehicle Loadout Change (detail below)
Many new player starts added
New ONS Specials Nodes
Weapon loadout changed across the board
Node Layout Change (screenshot provided)
-Added 2 nodes to top platforms and reconfigured chimney exit from center node
-New platforms added to connect new nodes
-Added some Minigun turrets in the above middle
-New platform on the chimney outside 11
-Battery Avril added at node 11 (Center Node) only on the platform outside. You have to control the node to get the Battery. This battery takes multiple hits to take down the Pally shield
-Added an Ion Painter near the 11 platform
Cave nodes (12/13) are freestanding nodes that can be controlled by either team to supply vehicles. They are never locked
Added more trees to the ledge outside the core
Added Fog in the tunnel between the middle and core area
Elevated middle side nodes and added teleports and jump pads to get around in the are. Also added jumpads to get to the center platform in the map and the top node area
Added the Vortex gun to the map, hidden. There are 2 and it is mostly symmetrical. It is not in the core
Various changes to outside meshes to support jump pads, new nodes and weapons


Map Mutatots Loaded:
MutQuadJump
MutWheeledVehicleStunts
MutVehiclePickups
SpawnWithLockerWeapons

Vehicle Loadout:
Core:
Lower Level-
MegaBadger - 120 Second Respawn
Firefly - 15 Second Respawn
Badger - 15 Second Respawn
Eons Scorp - 15 Second Respawn
Reverse Badger - 45 Second Respawn
Goliath Mk2 - 60 Second Respawn
Goliath - 30 Second Respawn
Alligator - 60 Second Respawn


Top Level-
Windblade - 60 Second Respawn
Cicada - 45 Second Respawn
Shocker - 120 Second Respawn
Pulse Traitor - 45 Second Respawn
Raptor x 2 - 15 Second Respawn
Node Exploder - 60 Second Respawn

1/2 - Valley Nodes - Right outside Core
SPMA - 45 second respawn
Pulse Traitor - 45 Second Respawn
Nephthys Tank - 60 Second Respawn
Nova - 60 Second Respawn
Go Kart - 45 Second Respawn

3/4 - Cave Support Nodes
Aegis - 30 Second Respawn
Stingray - 20 Second Respawn


5/6 - Outside Nodes
Hell Bender - 45 Second Respawn
Fire Tank - 45 Second Respawn


8/9 - Sky Nodes
Odin - 60 Second Respawn
Badger - 15 Second Respawn


7/10 - Tower Nodes
Mirage Manta - 45 Second Respawn
Cobra - 45 Second Respawn

11 - Center Node
Goliath - 45 Second Respawn
Flame Badger V2B3 - 30 Second Respawn
Cherufe - 30 Second Respawn
Ifrit - 45 Second Respawn


12/13 - Cave Nodes
Badger - 15 Second Respawn
Stingray - 20 Second Respawn
King Hell Hound - 15 Second Respawn
Webcaster - 15 Second Respawn

New Node Layout:

Last edited by Lagzilla; 08-11-2017 at 11:20 PM..
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Old 08-11-2017, 06:56 PM   #2
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So you're talking Magic Isle, not Barracks, right?
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Old 08-11-2017, 07:57 PM   #3
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Quote:
Originally Posted by JohnSmallBerries View Post
So you're talking Magic Isle, not Barracks, right?
It's my best edit ever! I converted Magic Isle into Barracks!

fixed.

A
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Old 08-13-2017, 07:37 AM   #4
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Quote:
Originally Posted by Lagzilla View Post
It's my best edit ever! I converted Magic Isle into Barracks!

fixed.

A
Thanks for the link, work and testing guys!

OK, so I dl'ed it, and put the respective files into their folders on my iMac, but when I go to open the 'instant action' I can't find the ONS-Barracks in my list? IDK what gives.

Last edited by Sumugan; 08-13-2017 at 08:02 AM..
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Old 08-13-2017, 12:24 PM   #5
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Quote:
Originally Posted by Sumugan View Post
Thanks for the link, work and testing guys!

OK, so I dl'ed it, and put the respective files into their folders on my iMac, but when I go to open the 'instant action' I can't find the ONS-Barracks in my list? IDK what gives.
You could be missing a file, though since you play Omni all the time that is odd.

Do cached files get used when a game is being played locally? Never thought about that.

A
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Old 08-13-2017, 12:39 PM   #6
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Quote:
I can't find the ONS-Barracks in my list?
Either use UTDeps: http://www.p-fat.net/ found ur missing files and than use utCacheManager https://www.utzone.de/forum/download...do=file&id=826 to extract them from ur cache, or open the map in the ut2004editor and post a picture from the missing files or use the cacheManager.
Quote:
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Do cached files get used when a game is being played locally?
No.
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Old 08-16-2017, 01:41 PM   #7
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Quote:
Originally Posted by Sumugan View Post
Thanks for the link, work and testing guys!

OK, so I dl'ed it, and put the respective files into their folders on my iMac, but when I go to open the 'instant action' I can't find the ONS-Barracks in my list? IDK what gives.

Do you have a file called eons-scorpion_beta3? That's the one that was missing for me.
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Old 08-16-2017, 03:07 PM   #8
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This may help:

http://www.mediafire.com/file/9wpxpx...pion_BETA3.zip
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Old 08-18-2017, 05:31 PM   #9
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Display → CullDistance
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Old 08-18-2017, 05:34 PM   #10
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Quote:
Originally Posted by Anonymous[Lolz] View Post
Display → CullDistance
Cull Distances on those meshes are more than twice the fog distance and have nothing to do with what I'm talking about.
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Old 08-18-2017, 05:37 PM   #11
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Ah, I see.
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Old 08-26-2017, 01:20 AM   #12
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Hoping to see this on the server soon.

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Old 09-03-2017, 01:50 PM   #13
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I tried messing around with the sybox and I just don't know how to get it to work well with a night sky. The only success I had was to raise the fog ring way up so that there was just a small circle of stars at the top and then I set the fog to black. That was kind of cool and weird but everything around me was lit up like daytime and then the distance was completely black. It would need some lighting work but the black fog thing was kind of neat. I wish I could figure it out because it's always bothered me in Nightwolf.
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Old 09-04-2017, 02:37 AM   #14
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Lag, what's your thoughts on letting tanks get all the way across the bridge over the middle? Did you prevent that on purpose? Just wondering. I can see how if someone got a tank over to the other side it could be hell for the other team.

I tried to make a tank fall down the hole but it wanted to get hung up a lot.

https://imgur.com/a/a0i0z
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Old 09-04-2017, 07:08 PM   #15
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Quote:
Originally Posted by Binger View Post
Lag, what's your thoughts on letting tanks get all the way across the bridge over the middle? Did you prevent that on purpose? Just wondering. I can see how if someone got a tank over to the other side it could be hell for the other team.

I tried to make a tank fall down the hole but it wanted to get hung up a lot.

https://imgur.com/a/a0i0z
Tanks seem to be almost inconsequential on this map except as defense, flyers rock it all. Nice job on this map, just played it and found it to be well balanced and defensible.
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Old 09-04-2017, 10:06 AM   #16
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The slow downloads should be fixed, couple of files missing from the redirect, my bad.
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Old 09-04-2017, 12:43 PM   #17
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Thank you for the help!

Andrew
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Old 09-19-2017, 10:53 AM   #18
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A couple of thoughts after playing last night.

Once you lose 11 (middle node) its really difficult to get it back. Only way to get to 8/9 upper nodes is with the high flyers (raptor/cicada).

It'd be nice to have some jumppads that take you right to those primaries...or base teleporter to point where the bridge meets the cliff wall, or at some point on the cliff wall-- a short run to the primary and yet some avrils and shock rifle to pester enemy flyers.

I think Lag said there's jumpads on the tower, but what I was thinking was a fast way to get some infantry up to 8/9 to hold off the enemy from the primary....



I think the Odin is underused..the primary fire while potent is very slow, but no one ever uses the gunner seats which might provide some decent air defense...
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Old 09-19-2017, 12:41 PM   #19
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Pooty, some rebuttal to your comments...

11 is easy enough to get back with the right hardware. Lagzilla likes to take the Megabadger down there to protect, a good tactic. BUT, the mega is no match for the wind blade manta (available top of core). Just ask Lag, I've knocked him out of the mega twice on that map and stolen it. The wind blade is useless against nodes, but awesome against vehicles and infantry, knocking both all over the place.

You can get to 8/9 without a flyer. You can take a manta up the hill by the core entrance (left side if facing from outside) and ride along the bridge that connects 8 & 9. That's actually a great way to sneak up on anyone at one of those nodes.
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Old 09-19-2017, 05:53 PM   #20
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Quote:
Originally Posted by Enyo View Post
Pooty, some rebuttal to your comments...

11 is easy enough to get back with the right hardware. Lagzilla likes to take the Megabadger down there to protect, a good tactic. BUT, the mega is no match for the wind blade manta (available top of core). Just ask Lag, I've knocked him out of the mega twice on that map and stolen it. The wind blade is useless against nodes, but awesome against vehicles and infantry, knocking both all over the place.

You can get to 8/9 without a flyer. You can take a manta up the hill by the core entrance (left side if facing from outside) and ride along the bridge that connects 8 & 9. That's actually a great way to sneak up on anyone at one of those nodes.
There is also a Shocker on the map too and it should always go to 11 for either defense or to bring it down. There is also a Nova on the map which 95% of players have no clue how to use.
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