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Old 03-20-2009, 06:01 PM   #1
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Join Date: Feb 2007
Location: USA, MN
Posts: 1,244
Default UT3 Patch 2.1 Beta 3
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I downloaded at 1.4MB/s from here

Changes from 2.2 to 2.3
- Fixed problem with vote menu, where list positions and scrollbar
get reset after the menu updates

- Adjusted mutator voting to properly account for mutators in the
game profile settings (both added and excluded mutators)

- Fix for reported rare WAR-Floodgate crash.

- Fixed issue with 'no password' connection error not asking for a
password, when in online play

- Now consider server "pure" with same rules as achievements
(custom maps, characters, and Epic mutators + webadmin allowed).

- Fixed non-seamless travel client timeout disconnects.

- Fixed issue with dialog boxes, where button positions are not
updated correctly after resolution or message length changes

- Fixed dropflag command not working. Also fixes a CTF exploit.

- Fixed WAR-Confrontation exploit more fully.

- Made the Instant Action and Host Game menus properly recover the
saved mutator list, when the Mutator menu is not opened.

- Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the
'Incorrect Password' dialog not asking for a password.

- Fixed listen server game mode not updating in browser.

- Fixed excessive link beam decals for listen servers.

- Fixed warfare orb not showing up on minimap on second and
subsequent rounds on map where teams switch sides.

- Reduced damage to nodes/cores from dead Titan explosion.

- Reduced damage Titans do to nodes/core with weapons.

- Titan melee doesn't knock down spawn protected players.

Here are the changes from version 2.0 to 2.2:


- Disabled wrap for options lists on PC.

- Split out player and bot counts on mixed servers in server browser.

- No longer require double clicking on main menu.


- No longer disable achievements for mods that don't contain code (maps and custom characters).

- Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.

- Reduced visibility of DM beacons in darkmatch.

- Fixed greed exploit with redeemer.

- Updated russian localization. Thanks Michael Sokolkov.

- Removed os helper workaround for UT2003 server, now that we have a better fix.

- Fixed low gore issue with Titans.

- Fix for wrong team shader in rare cases.

Server Administration:

- Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list,

instead of just deleting them

- Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype

- Fixed bug with password being removed from URL, during non-seamless travel on the same server

- Fixed bug where the current game profiles mutators would be carried over into other gametypes

- Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1

- Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised

- Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the

'EndTimeDelay' and 'RestartWait' settings

- In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)

- Added admin-only buttons to the vote menu, which allow admins to force a winning vote

- Added logging to track down non-seamless travel client disconnect bug.

Mod support:

- Fixed problem with cooking with -mod and ModShaderCache

- Fixed map makers unable to cook when using Titan Pack assets.

May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC

- Added mutator hook for blocking team changes

Level specific:

- Fixed WAR-Confrontation raptor exploit.

- Possible fix for darkmatch memory leak.

- Added refshadercache to patch, so titan content will have shaders compiled.

Last edited by 2fast4u; 03-26-2009 at 09:02 PM..
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