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Old 11-23-2007, 12:25 AM   #1
Q
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We were supposed to keep it in within the admin list, but it seems like someone posted a link to download. You need to patch in order to connect to our servers.

http://www.unrealnorth.com/news.php?action=view&id=1470

181MB

Changelog (thanks to Killian... Merged with his thread)

Quote:
Gameplay:
  • - Fixed scaling of certain player meshes (increased in size some human and
  • robot meshes). *Addresses meshes being smaller than collision box, as well as
  • eyeheight issues.
  • - Fixed feigning death into/through ForcedDirVolumes.
  • - Fixed grenade effects in water.
  • - Increased hellbender rear turret damage.
  • - Reduced Goliath machine gun spread, plus slight damage increase.
  • - Fixed warfare scoring for locking down a prime node not called "prime
  • node".
  • - Slightly increased momentum taken for damage by mantas and vipers.
  • - Flak, Rocket, and Shock do slightly more damage to manta and viper.
  • - Made sure Hellfire SPMA cannon can't fire through walls.
  • - Increased incoming SPMA fire sound radius.
  • - Fixed impact jumping with hoverboard.
  • - Fixed bot Pawns losing their PRI at the end of the match, causing them to,
  • among other things, be invisible
  • - Fixed being able to switch away from the rocket launcher in the delay
  • between the third rocket being loaded and the weapon autofiring.
AI:
  • - Improved bot AI with darkwalker.
  • - Tweaked bot voice message frequencies.
  • - Bot aiming tweaks.
  • - Fixed bots attacking friendly player in rare cases when that player recently
  • stole an enemy vehicle.
  • - Fixed bots not handling the "Hold This Position" order correctly when the
  • player giving the order is in a multi-person vehicle.
Demo playback:
  • - Fixed demo playback not ending/looping correctly when the demo ends due to
  • the DemoRecSpectator being destroyed before the end of the file is reached.
  • - Demos can now be paused.
  • - By default, demo playback now runs at full speed and interpolates in between
  • demo frames using the normal client simulation code. The old frame-locked
  • method is still available by passing ?disallowinterp. Timedemos are unaffected
  • by this change.
  • - Fixed demoplay URL parsing counting the options as part of the filename
  • unless an extension was specified in the demo name
  • - Added a "Delete Demo" button to the demo playback menu.
  • - Demo playback now properly handles rotation when viewing a Pawn in first
  • person.
  • - Fixed looking around while spectating a vehicle.
Server Browser:
  • - Implemented "Server History" tab page in server browser, with ability to
  • "lock" favorites on that page.
  • - Added 'Join as spectator' feature.
  • - Server browser uses smaller font to display more servers.
  • - Fixed custom mutators not appearing in server browser.
  • - Fixed custom gametypes not displayed in server browser's window.
  • - Fixed server browser's listed MaxPlayers being incorrect.
  • - Added filter option for dedicated servers.
  • - Fixed server browser showing an incorrect goal score and time limit when the
  • .ini values were used.
User Interface:
  • - Can now save settings/progress even if have never created a profile.
  • - Added ping and connect time to scoreboard.
  • - Removed annoying confirmation menu when starting a game.
  • - Removed unnecessary top settings page (can use tabs at the top of the
  • settings to navigate).
  • - Added a Messages tab to the mid game menu.
  • - Friends messages now saved until explicitly deleted.
  • - Finer control over mouse sensitivity, using an edit box instead of a
  • slider.
  • - Added framerate smoothing and FOV options to the advanced video menu.
  • - Increased max players/bots in menus to 32.
  • - Fixed auto switching to vote menu at end of match.
  • - Improved mid game menu performance (don't render world behind it).
  • - Added version number to main menu.
  • - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
  • the [WinDrv.WindowsClient] of your UTEngine.ini to enable
  • gamepads/joysticks).
HUD:
  • - Added the killer weapon to victim messages.
  • - Fixed flag and orb scaling in minimap at high resolutions.
  • - Fixed node teleporter not showing "You can't teleport with orb" message on
  • clients.
  • - Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
  • - Still draw the clock on the scoreboard after the game is over.
  • - Fixed Duel HUD issues.
Networking:
  • - Implemented STUN support (Simple Traversal of UDP Through Network Address
  • Translators) to enable clients and servers to connect from behind a NAT.
  • - Fixed team scores very rarely not updating for a client.
  • - Fixed bot faction option when running a listen server.
  • - Fixed link setup not reset correctly when going from a map with a custom
  • link setup to one using the default.
  • - Fixed a case where Duel would place an incoming player on the wrong team
  • when some players were still travelling.
  • - Bullseye stats are now properly recorded.
  • - Fixed clients not travelling to downloaded maps correctly.
  • - Fixed the client and server getting into a loop sending each other close
  • messages in some situations.
  • - Quick match incorporates player rating into search decision.
  • - Fixed issue where Vista clients would not receive all servers from a server
  • browser search.
  • - Applied proper fix to suppressing voice on dedicated servers.
  • - Fixed issues with players not getting on right team in Duel and
  • Duel+Survival if a player leaves in certain timing windows during map
  • transitions.
  • - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the
  • client travels (making it look like players have already scored lots of points
  • when those clients are in fact still loading)
  • - Fixed losing your custom character mesh after changing teams during a
  • match.
Server Administration:
  • - Reduced tick rate for dedicated servers with no clients (saves CPU on idle
  • servers).
  • - Dedicated servers do not require CD keys.
  • - Added -configsubdir= command line option to cause .ini files to be
  • loaded/saved from the specified subdirectory of Game\Config\
  • - Added QueryPort configuration and command line option.
  • - Added an "AdminChangeOption [option] [value]" console command for server
  • admins. This allows changing most simple .ini values (e.g. GoalScore) from the
  • client. This command will not override URL options. The change will take
  • effect after the next map change.
  • - Added an "AdminPublishMapList" console command for server admins. This
  • overrides the server's map list for the current game type with the one on the
  • client that used the command.
  • - Uses GameReplicationInfo.ServerName if set for the name of the server on the
  • server browser.
  • - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
  • player from sending voip to others
  • - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player
  • from send text messages to others
  • - Updated AdminPlayerList to show the PlayerID of the players on the server.
  • - Updated Kick/Ban to allow for using either the player name or the id
Map Specific
  • - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
  • - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
  • section.
  • - Fixed some VCTF-Suspense pathing issues.
  • - Fixed issues with circular lift on DM-Deimos.
  • - Fixed translucent mesh sorting issues in DM-Gateway.
Campaign/Co-op:
  • - Fixed a bug that could cause too many bots to be added to co-op matches in
  • some cases.
  • - Added support for seamless travel interrupting a travel to start another
  • travel. This fixes single player breaking if the host selects the next mission
  • before the clients have finished travelling to the mission selection level
  • - Fixed extra copy of a character when a human player leaves a co-op game at
  • the right time.
  • - Changed network loss during single player to result in player signed in
  • locally.
Modding:
  • - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
  • entries are in this array, the mutator will only be visible in the menus if
  • the selected gametype is found in the array.
  • - Fixed custom gametype midgame menus not being used correctly.
  • - Shipping script compiler now allows localized/config defaultproperties
  • because otherwise autodownloaded mods have no way for their localized/config
  • variables to work.
  • - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
  • that can be modified without creating a dependancy.
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Old 11-23-2007, 12:30 AM   #2
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90 fixes? holy crap

so I guess they really did fix everything that blew about the demo (well mostly), they just had to push the product out the door before they could implement them...

also general FYI, it's 181.4 MB
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Old 11-23-2007, 12:32 AM   #3
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Quote:
Originally Posted by QettoE View Post
(thanks to Killian... Merged with his thread)
I am not the beer!

UnrealNorth must be getting hammered, I can't connect to it
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Old 11-23-2007, 12:34 AM   #4
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It works for me.

HOWEVER, you are not supposed to apply the beta patch. It was supposed to be a test patch for admin list members, but someone posted a link in Epic forums and now everyone can download it. Install it at your own risk... I have.
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Old 11-23-2007, 12:36 AM   #5
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installed fine, game still works and everything. I obviously can't check all of the fixes but looks like the server browser has been fixed up nice

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Old 11-23-2007, 12:45 AM   #6
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Eh, I've had Firefox(or my connection, whichever) go screwy and not let me access some websites for a random amount of time

As for the patch, I used to be on one of the 2k4 mailing lists and always got beta patches early, never even really bothered to install those
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Old 11-23-2007, 12:50 AM   #7
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everything is working great for me, alot of random features I forgot were missing just popped back to where they should have been the whole time and they fixed the weapon render bug I had where it would blink random polys connected from the weapon to like the center of the screen sometimes
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Old 11-23-2007, 01:04 AM   #8
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Considering there's also a beta patch version 1.1 floating around (this is 1.0 I think?), I'm just gonna wait for the official version so I don't have to download a gig of stuff...
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Old 11-23-2007, 02:37 AM   #9
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give it a whirl and see what happens.
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Old 11-23-2007, 11:59 AM   #10
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Nice. Glad to see Epic is pushing to get fixes done quickly. Hopefully they will keep it up.
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Old 11-23-2007, 02:21 PM   #11
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after installing the patch i lost my saved campaign. but other than that its nice to see them fixing their mistakes they shouldnt have made. i mean come on alot of this stuff shouldnt have been left out.
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Old 11-24-2007, 02:34 PM   #12
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Three more items need to be on that list, one major and two minor.


Major: A fix for Q's multi-IP address problem so virtual machines are not needed.

Minor: In the server browser, why is there such a wide empty space between the player count and the ping, while the server name column is so narrow and crowded? The player and ping columns should be spaced closer together to give more room for long server and map names.

Also if you point at the column headings you can move the browser columns left and right, but I don't think the changes are saved. It should save any custom column adjustments the player makes, resetting to the defaults only on a resolution change or fullscreen-to-window change.
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Old 11-24-2007, 02:48 PM   #13
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that really is alot of fixed items so soon after initial release we all know there will be more to come . but damn so much so soon way to go! now if only the vehicle armor would be stronger that would be perfect!
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Old 11-24-2007, 04:10 PM   #14
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Anybody know if this works on 64-bit XP? I'll post my own results once it's downloaded.

EDIT: The patched binary seems to play fine for me in instant action. I couldn't find the )o( servers in the browser though. Not sure why. How do I manually connect to an IP? I typed "connect 69.65.20.125" in the console but that didn't seem to work... am I just missing something obvious? There also doesn't seem to be a "favorites" menu in the server selection browser.
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Old 11-24-2007, 08:27 PM   #15
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Quote:
Originally Posted by Coyote View Post
Anybody know if this works on 64-bit XP? I'll post my own results once it's downloaded.
Works on x64 vista so i would say it works on anything.
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Old 11-30-2007, 02:46 AM   #16
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wait... so.... when is the official patch coming out?
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Old 11-30-2007, 10:04 AM   #17
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Who knows... they're on beta 2 now
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Old 11-30-2007, 08:25 PM   #18
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Yea, Beta2 changelog was listed on BU a day or two ago
Pretty good list from 1 to 2, tho I'm not impressed with the custom xhair options(involves some Ini tweaking)
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Old 11-30-2007, 08:41 PM   #19
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Don't apply it or you will have to reinstall your UT3.
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Old 11-30-2007, 09:19 PM   #20
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What do you mean? Does it corrupt something?
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