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Old 11-21-2016, 08:10 PM   #1

Join Date: Nov 2007
Posts: 2,482
Question Multiple Materials on Static Meshes
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I'm trying to get a static mesh imported and be able to assign different textures to different parts of the mesh with those material listings in the SM browser. I'm using Blender and I assigned different materials to different faces in Blender and it works fine but when I import it into Unreal it only has one slot and it covers the whole mesh. Any suggestions?

My only thoughts are maybe have the one face that I want to have be a different texture to actually be a separate object in Blender but both objects end up being one mesh in Unreal. I haven't tried that yet. Thought I would ask here first.
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