Thread: Bot Paths
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Old 01-08-2011, 06:23 PM   #3
Crusha K. Rool
Crocodile | Map-Modder
 
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If you need to connect a PathNode with another, you can either try to move them around or specify the name (can be seen under the "Object" property group) of the destination PathNode in the source PathNode's ForcedPath-array. That will make them appear yellow in the editor after a rebuild and will also tell vehicles that the path is for sure large enough for them to move through, so it can help if you need to get a continuous white path to the objective in order to prevent bots from jumping out of vehicles. You need to connect the path in both directions manually, though.
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