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Old 06-17-2006, 04:58 PM   #27
Stormblade
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Join Date: Dec 2004
Location: Long Island, New York
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Just trying to keep the "references" thread clean, so....

Quote:
Originally Posted by HumanShield
Quote:
Originally Posted by Stormblade
Wanna learn how to create VOLUMES that HEAL VEHICLES but NOT players?

Blitz is da man!
http://forums.unrealplayground.com/s...ad.php?t=27211
I was actually considering doing this in the last part of my map. Thanks for posting it. I don't want to bog down peoples preformance with fancy emiiters, so I need to think of a way to show people its there. Still gotta figure that part out, but I am sure I can come up with something.
Try this.... set up your "volume" where you need it to be, then... using 5 sheet brushes "wall out" the volume (ie: the 4 sides and the top) with [non-solid \ 2 sided] brushes. Now pick a transparent \ 2 sided texture for it (probably a shader would look best). See how that will work for you.
:supz:
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