Thread: Dria-S
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Old 10-11-2016, 02:55 PM   #23
Binger
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Quote:
Originally Posted by dimshade View Post
Disclaimer: I'm on a coffee binge at the moment, so hopefully this post will be understandable.

I am all for a symmetrical version of Dria. Although I voted south side, either would be fine IMO. I think it would be even better if you could mirror the west side opposed to the north or south.

I think I posted this in another thread, but the main issues I see are that one side (the "good" side) has direct, line of sight access to the 2 middle nodes, making them trivial to suppress, even without a mino, ion, or hurricane. Additionally, the "good" side has better access to the secondary (node 6) making it faster to build and easier to respond in case of attack, where the "bad" side has a corner secondary that is much further to travel and a giant hill in the way, requiring one to climb the hill or to come in the main entrance.

So if you mirror the south, both teams will have a greater chance to take the corner node due to the layout, and less of a chance to get core hits due to the access to the middle node that links to the primary from the big hill. If you mirror the north, both teams have an easier time suppressing corner node attacks due to the layout, distance, and ability to suppress the middle node linking to their corner, but the chances are a little better for core hits on the other end since there is no big hill to pound the middle from.

What if we changed the structures that protect the middle nodes? I was thinking something like Stones, but it could be anything. A castle or fort of some kind would be cool. Testing would be needed though, and I don't know how much the masses would appreciate the change.
Very good points and I agree with all of it except the West side. Just to be clear the "good" side would be the red core in the pic below, correct? That's what I consider the easier side because not only is its hill much better for camping but it also has node 5 on its side of the lake, which makes it much easier to hit the enemy lake node. Also, the north lake node is closer to the bridge, which makes it easier to attack because there is more cover to attack from and the travel time is shorter for that miracle cutoff crap people like to do.

The corner nodes to me are the part I'm most undecided on. What you said is spot on. In some ways I like node 9 better because it has the little hill on the outside of the node that I like but it also has that long valley leading to it from the core on its side of the lake, which I don't like.

The west side would be my last choice because not only does it have the long travel time to the corner node for the team on that side of the lake but it also has the smaller hill outside of the base, which I don't really like. I like the base side that has the big hill, I think that whole quarter of the map is more interesting than the opposing quarter but either would be fine. My ideal choice would be the East side but with some editing on the big hill and moving the north lake node further from the bridge and node 5.

I think I influenced things by saying it would be difficult to mirror east/west and by grouping that in one option. I can try it and see. One problem I know I will have, but which shouldn't be a big deal, is that on the edge of the lake there is a small color change. That is done by static meshes that I think I would have trouble lining up if I did an east/west split, so they would have to go. They wrap around the top and bottom of the lake in single pieces so I couldn't split them in the middle just using the editor.

I had forts built for the lake nodes but I can't find that. I must have deleted it. I made small islands and used some of the wall pieces to make ruins of a small fort. I can do that again.

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