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Forum: Unreal Tournament 09-06-2019, 05:11 PM
Replies: 13
Views: 3,355
Posted By -Goose-
If you have the bandwidth available (seems like...

If you have the bandwidth available (seems like you do), should definitely look into a script for upping the limit server-side every map. That will improve the quality of play more than anything. ...
Forum: Unreal Tournament 09-06-2019, 02:18 PM
Replies: 13
Views: 3,355
Posted By -Goose-
Only when you are data capped. That's when the...

Only when you are data capped. That's when the prioritization kicks in and you start to drop stuff. If you are not data capped though, higher tick is just better.

The problem (for ONS) is it is...
Forum: Unreal Tournament 09-06-2019, 12:33 PM
Replies: 13
Views: 3,355
Posted By -Goose-
The only time the CPU should be an issue is if...

The only time the CPU should be an issue is if there are lots of bots playing, or a bunch of vehicle collisions all at the same time, but the latter is more sporadic and not really an issue in my...
Forum: Onslaught 06-13-2019, 03:42 PM
Replies: 39
Views: 6,157
Posted By -Goose-
There were definitely some good players there,...

There were definitely some good players there, but one should also remember both of those had players who were caught cheating, even pure` had one or two.

People are also often confused about who...
Forum: Onslaught 03-13-2019, 01:03 PM
Replies: 20
Views: 1,845
Posted By -Goose-
There is a chance my ISP will actually upgrade me...

There is a chance my ISP will actually upgrade me to fiber this year, fixing my ping issue. Might have to re-install (again) if that happens :).
Forum: Onslaught 03-13-2019, 12:59 PM
Replies: 115
Views: 15,767
Posted By -Goose-
It is not logical. There is no "point of no...

It is not logical. There is no "point of no return" with the state of the game (at least last time I played). Do people stop playing Dria in OT because their core is now 40 - 25.... no because...
Forum: Onslaught 03-11-2019, 03:48 PM
Replies: 20
Views: 1,845
Posted By -Goose-
Well, it is not solely damage, the other big...

Well, it is not solely damage, the other big culprit is movement speed (vehicles) and alternate forms of speedy map mobility (portals in MB for example). And finally there is reduced node health,...
Forum: Onslaught 03-11-2019, 12:44 PM
Replies: 20
Views: 1,845
Posted By -Goose-
Nah.... The reason is escalation (of damage). ...

Nah.... The reason is escalation (of damage).

The poor players have always been there since day 1. I know because I used to be one of them. UT2004 was my first venture into competitive online...
Forum: Onslaught 02-14-2019, 02:27 PM
Replies: 67
Views: 7,226
Posted By -Goose-
Easiest way to accomplish this is to implement...

Easiest way to accomplish this is to implement what I suggested a while back with a score limit of 3 instead of 5. There would only be a couple of maps that would need to fixed then (low hp cores)....
Forum: Onslaught 12-02-2017, 12:37 PM
Replies: 42
Views: 8,310
Posted By -Goose-
Sadly there is not going to be a compromise value...

Sadly there is not going to be a compromise value which results in good gameplay given the current meta of ONS (everyone in a vehicle).

To see why click here: ...
Forum: Onslaught 11-28-2017, 12:02 AM
Replies: 42
Views: 8,310
Posted By -Goose-
Nah, just to people who deserve it.

Nah, just to people who deserve it.
Forum: Onslaught 11-27-2017, 09:55 PM
Replies: 42
Views: 8,310
Posted By -Goose-
Except it has not. As of 8:54PM 11-27-2017, the...

Except it has not. As of 8:54PM 11-27-2017, the server tick is still displayed as max 26 (hint: the server tick is displayed right under the server version). Although, I know reading can be...
Forum: Onslaught 11-27-2017, 03:55 PM
Replies: 42
Views: 8,310
Posted By -Goose-
No. You will always get better hit registration...

No. You will always get better hit registration with a higher tick (assuming the server maintains it). The downside is when you run out of bandwidth, the server starts prioritizing what data it...
Forum: Onslaught 11-22-2017, 05:30 PM
Replies: 42
Views: 8,310
Posted By -Goose-
Sit down, put your hand on your knee then bring...

Sit down, put your hand on your knee then bring it to your forehead. This will take some amount of time T, and the location of your hand is continuous over the interval [0, T]. That is for any...
Forum: Onslaught 11-21-2017, 06:08 PM
Replies: 42
Views: 8,310
Posted By -Goose-
I don't think the change took, tick is still...

I don't think the change took, tick is still displayed as 26.
Forum: Onslaught 11-20-2017, 05:51 PM
Replies: 26
Views: 5,473
Posted By -Goose-
Well the server can intelligently drop the tick...

Well the server can intelligently drop the tick on its own (for its part), but spidermines will still completely hose people's experience. But if you are going to try it I would at least start high...
Forum: Onslaught 11-19-2017, 04:19 PM
Replies: 26
Views: 5,473
Posted By -Goose-
zomg... typed post got eaten.... Cliff...

zomg... typed post got eaten....

Cliff Notes:

1) Ask server admins to increase tick (will come with downsides / will not always work)
2) Try higher tick for something like 2 weeks
3) Decide...
Forum: Onslaught 10-20-2017, 01:29 PM
Replies: 115
Views: 15,767
Posted By -Goose-
Just wanted to say I had an interesting idea for...

Just wanted to say I had an interesting idea for this a while back....

1) Set score limit to 3
2) Set round time limit to 1 min
3) Reduce OT damage considerably

This way every round is worth...
Forum: Onslaught 09-20-2017, 10:16 AM
Replies: 51
Views: 9,730
Posted By -Goose-
Yeah, there are at least 4 different levels of...

Yeah, there are at least 4 different levels of minigun across various vehicles & maps (possibly more).
Forum: Onslaught 09-12-2017, 06:42 PM
Replies: 51
Views: 9,730
Posted By -Goose-
Well, it is pretty much a no win situation for...

Well, it is pretty much a no win situation for 32p ONS.

Vehicles and spider mines consume a ton of bandwidth (relatively speaking), and they get data priority over alot of stuff. This means...
Forum: Onslaught 08-17-2017, 03:52 PM
Replies: 73
Views: 11,292
Posted By -Goose-
Exactly this. Very often, the reason people...

Exactly this. Very often, the reason people engage in such disruptive behavior is to seek attention. When people harass Martian in game or call him out on his behavior, that is exactly what he...
Forum: Onslaught 08-17-2017, 12:09 PM
Replies: 73
Views: 11,292
Posted By -Goose-
No, it really doesn't. They tried this at DW and...

No, it really doesn't. They tried this at DW and people started getting kicked for BS reasons (players were "too" good, or just not in the in crowd). 40% is a reasonable number, and the absolute...
Forum: Onslaught 06-04-2017, 03:16 PM
Replies: 22
Views: 4,044
Posted By -Goose-
I could tell a story, but it is a sad one and...

I could tell a story, but it is a sad one and nothing good would come of it.

https://www.youtube.com/watch?v=CB_wZ_0s7mc
Forum: Onslaught 04-17-2017, 10:22 PM
Replies: 98
Views: 17,655
Posted By -Goose-
Now this I can agree with 100%. Para is one of...

Now this I can agree with 100%. Para is one of the most miserable people I have had the misfortune of encountering online. Don't forget you can mute him and disable his chat, but if he was llama'd,...
Forum: Onslaught 04-15-2017, 12:07 PM
Replies: 98
Views: 17,655
Posted By -Goose-
I'm glad we are not friends.

I'm glad we are not friends.
Forum: Onslaught 04-14-2017, 08:27 PM
Replies: 98
Views: 17,655
Posted By -Goose-
Sometimes I wonder if people even read what I...

Sometimes I wonder if people even read what I write.....

I'll start with the easy one first.
I actually wrote that strong vehicles were OK (not a big fan personally but whatever). The problem...
Forum: Onslaught 04-13-2017, 09:18 PM
Replies: 98
Views: 17,655
Posted By -Goose-
RE: Roger's pics.... I can actually handle...

RE: Roger's pics....

I can actually handle this one. The only pics I can't see adding real value to the team in that series is #2/3. But let's break it down 1 by 1...

1) Actually an...
Forum: Onslaught 01-19-2017, 01:46 PM
Replies: 48
Views: 9,125
Posted By -Goose-
AFAICS for the client yes, server no.... though...

AFAICS for the client yes, server no.... though perhaps I am mistaken.

EDIT: I mean if that makes it so the server just needs to be configured to support that netspeed in the ini, then that would...
Forum: Onslaught 01-19-2017, 01:40 PM
Replies: 48
Views: 9,125
Posted By -Goose-
Ok, here is what I had to do to accomplish the...

Ok, here is what I had to do to accomplish the task of achieving a genuinely higher rate that 10000 b/s.

Example to 20k:

1) admin set ipdrv.tcpnetdriver maxinternetclientrate 20000

2) admin...
Forum: Onslaught 01-19-2017, 01:27 PM
Replies: 48
Views: 9,125
Posted By -Goose-
I am not aware how ATCC may interact with the...

I am not aware how ATCC may interact with the data limit caps. That particular code appears to set the client netspeed to 20k automatically. Which is nice (it will uncap your framerate and allow...
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