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Forum: Onslaught 07-03-2007, 08:44 PM
Replies: 13
Views: 2,840
Posted By Ikkuh
Here's Creepy....

Here's Creepy. (http://files.filefront.com//;7956104;;/)

If you're looking for something completely different, then this is your map.
If you're looking for something completely ridiculous, then...
Forum: Onslaught 07-03-2007, 07:15 PM
Replies: 13
Views: 2,840
Posted By Ikkuh
Yep, Gorz is right. The minimap screws you over....

Yep, Gorz is right. The minimap screws you over. For some reason it needs to render every single node icon on that thing very often. I think as a guideline you shouldn't go over 25 nodes.
...
Forum: Onslaught 07-02-2007, 06:09 PM
Replies: 17
Views: 2,684
Posted By Ikkuh
The map itself is symmetrical, so the "bases"...

The map itself is symmetrical, so the "bases" with switches will be as well. At least, every side of the map will have equal amount of vehicles. Respawn times won't be slowed down, though. You need...
Forum: Onslaught 07-02-2007, 10:43 AM
Replies: 17
Views: 2,684
Posted By Ikkuh
Capturable bases are a nice idea, but nodes are a...

Capturable bases are a nice idea, but nodes are a no-no. If a node gets destroyed and is build up again, then the vehicles respawn and that shouldn't happen. However, "bases" and capturable objects...
Forum: Onslaught 07-02-2007, 03:58 AM
Replies: 17
Views: 2,684
Posted By Ikkuh
No discussion is possible without pics, so here...

No discussion is possible without pics, so here is a pic of what I have in mind :biggrin:


http://img412.imageshack.us/img412/9194/onslayoutjl8.jpg

Ok, basically the two cores are in the large...
Forum: Onslaught 07-01-2007, 06:02 PM
Replies: 17
Views: 2,684
Posted By Ikkuh
New map concept

Hey all

Some of you might remember me being the original starter of Alpine. It started out as a concept map I created to see if such a huge, asymmetrical and strange terrain would work. I added a...
Forum: Onslaught 04-01-2007, 02:52 PM
Replies: 54
Views: 7,617
Posted By Ikkuh
You have to add a ZoneInfo in each zone (actor ->...

You have to add a ZoneInfo in each zone (actor -> info -> zoneinfo).
Then in the properties of the zoneinfo, under the zoneinfo tab, you have to fill in the LocationName.

Do this for every zoned...
Forum: Onslaught 03-30-2007, 04:54 AM
Replies: 274
Views: 32,776
Posted By Ikkuh
The lag thing basically is just a failure of...

The lag thing basically is just a failure of synchronisation between you and the server. Your computer thinks the bender is at place X (it could have slid there), but the server thinks the bender is...
Forum: Onslaught 03-30-2007, 04:47 AM
Replies: 54
Views: 7,617
Posted By Ikkuh
The problem is that if you want to optimise your...

The problem is that if you want to optimise your map, then you will have to place zone portals around. Zone portals don't really like those intersections and overlappings, and this will cause many...
Forum: Onslaught 03-29-2007, 04:20 PM
Replies: 54
Views: 7,617
Posted By Ikkuh
Alright, I just had a look at it in the editor....

Alright, I just had a look at it in the editor. Since I'm only really good at technical stuff, I'll help you out of the dark a little. :smile:

Since it's mostly BSP, I think you'll be fine with...
Forum: Onslaught 03-23-2007, 01:46 PM
Replies: 57
Views: 7,428
Posted By Ikkuh
I'll try to guide you through. :smile: To...

I'll try to guide you through. :smile:

To have a quick look at how the skin looks like, export the photoshop file as a BMP file. A quick guide for importing stuff can be found here....
Forum: Onslaught 03-14-2007, 10:52 AM
Replies: 23
Views: 3,574
Posted By Ikkuh
FYI, onsplus fixed this avril problem :pbbt:

FYI, onsplus fixed this avril problem :pbbt:
Forum: Onslaught 03-13-2007, 06:30 PM
Replies: 23
Views: 3,574
Posted By Ikkuh
Whenever a vehicle goes faster than x (dunno the...

Whenever a vehicle goes faster than x (dunno the exact speed) on your screen, you can't get a lock on it. A manta heading towards you with speed x can get locked ofc, but one that flies perpendicular...
Forum: Onslaught 03-12-2007, 05:47 PM
Replies: 11
Views: 2,351
Posted By Ikkuh
I hate in-game chat for the following reasons: ...

I hate in-game chat for the following reasons:

It cuts off all the sounds in-game
It's messed up if you have EAX enabled
It's very laggy (especially for me since I'm from across the pond)
It's...
Forum: Onslaught 03-11-2007, 02:39 PM
Replies: 62
Views: 9,324
Posted By Ikkuh
It's so they have a feeling of superiority, so...

It's so they have a feeling of superiority, so their e-penis can grow.
Forum: Onslaught 03-11-2007, 05:37 AM
Replies: 58
Views: 6,934
Posted By Ikkuh
I noticed a lot of awesome comebacks last night,...

I noticed a lot of awesome comebacks last night, which was good. Even though all the rounds went into overtime, at least 1 core was damaged, and sometimes even vulnerable when it hit overtime. I'm...
Forum: Onslaught 03-11-2007, 04:46 AM
Replies: 8
Views: 3,424
Posted By Ikkuh
for learning how to crawl on the floor, go here...

for learning how to crawl on the floor, go here (http://wiki.beyondunreal.com/wiki/Mapping_Lessons)

Most of the basic basics will be explained there.

btw, do you have IRC? You could hang out...
Forum: Onslaught 03-10-2007, 09:59 AM
Replies: 21
Views: 3,972
Posted By Ikkuh
It will only work in an instant action game. ...

It will only work in an instant action game.

Also, if you have ` as your console toggle button, it will also type a `in the console. Remove that ` if it's there.

Other than that, I dunno what...
Forum: Onslaught 03-09-2007, 12:19 PM
Replies: 19
Views: 2,912
Posted By Ikkuh
I managed to play with about 170 bots. Any more...

I managed to play with about 170 bots. Any more and it crashed :muted:
Forum: Onslaught 03-09-2007, 10:54 AM
Replies: 58
Views: 6,934
Posted By Ikkuh
That's the problem, because if you are all alone...

That's the problem, because if you are all alone and hit a wall, you have to start over again or go very slowly.

I might add a secondary route instead of changing the tunnels. A route which is...
Forum: Onslaught 03-09-2007, 01:32 AM
Replies: 58
Views: 6,934
Posted By Ikkuh
Most of the slow ground vehicles are meant to...

Most of the slow ground vehicles are meant to stay in the area they spawned in. Don't try to get a goliath up the mountain, because the tunnel node has one as well.

Big_Al_B, I even toned down the...
Forum: Onslaught 03-07-2007, 05:06 PM
Replies: 61
Views: 7,958
Posted By Ikkuh
http://www.rarlab.com/ or http://www.7-zip.org/...

http://www.rarlab.com/ or http://www.7-zip.org/ can unpack it for you.

I use winrar myself, but 7zip is free and has no popup message once in a while :pbbt:
Forum: Onslaught 03-07-2007, 04:30 PM
Replies: 26
Views: 4,186
Posted By Ikkuh
if there is going to be a modded amp, make it...

if there is going to be a modded amp, make it immune to ALL vehicles. I don't really like the idea of an amped biotank (splat, boom!), centaur (rapid-fire amp is evil), or any other tank :pbbt:
Forum: Onslaught 03-07-2007, 04:15 PM
Replies: 61
Views: 7,958
Posted By Ikkuh
change levi with ion tanks. same oomph, but not...

change levi with ion tanks. same oomph, but not overpowered when 1 remains.

Love it, though :thumbsup:
Forum: Onslaught 03-07-2007, 04:13 PM
Replies: 58
Views: 6,934
Posted By Ikkuh
Alright we had a first test on this map...

Alright we had a first test on this map (http://members.clanci.net/ikkuh/ONS-%28Beta-2B%29-Alpine.rar) today :biggrin:

Some things I noted:

the tunnels are horrible to get from high to low. I...
Forum: Onslaught 03-07-2007, 09:18 AM
Replies: 25
Views: 4,350
Posted By Ikkuh
Since this server runs (a somewhat outdated...

Since this server runs (a somewhat outdated version of) ONSPlus, points for linking are shared equally among the linkers.

As for double damage, I think the front player gets a DD tag when there is...
Forum: Onslaught 03-06-2007, 04:31 PM
Replies: 25
Views: 4,350
Posted By Ikkuh
I think this sums it up :smile:

I think this sums it up :smile:
Forum: Onslaught 03-06-2007, 03:02 PM
Replies: 61
Views: 7,958
Posted By Ikkuh
BSP no longer needs occluding because it's not...

BSP no longer needs occluding because it's not required for big maps. BSP still occludes in small maps using zones, but big ONS maps don't work that way.

When you walk around in a zoned map, and...
Forum: Onslaught 03-02-2007, 03:50 PM
Replies: 79
Views: 11,715
Posted By Ikkuh
ONSPlus does a few helpful things, and also has a...

ONSPlus does a few helpful things, and also has a few bugfixes in ons itself

The most noticable things for players are that it shows the available vehicles on the respawn minimap (look for colored...
Forum: Onslaught 02-26-2007, 04:57 PM
Replies: 62
Views: 8,559
Posted By Ikkuh
can you make meshes? :pbbt: Textures are the...

can you make meshes? :pbbt:

Textures are the easiest thing to modify, when it comes to looks. Making meshes requires a lot more skill. You are right about the filesize, though. Meshes don't take...
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