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Forum: Onslaught 04-18-2017, 12:44 AM
Replies: 98
Views: 5,143
Posted By Wormbo
File permissions. Your chat ignores are stored...

File permissions. Your chat ignores are stored locally on your file system. Look up the UT2004.ini and User.ini files and make sure the user running the UT2004 application has write privileges to...
Forum: Mappers' Corner 01-04-2017, 12:34 PM
Replies: 37
Views: 3,565
Posted By Wormbo
Putting the code in the Reversed SPMA class will...

Putting the code in the Reversed SPMA class will apply to all related vehicles.
Forum: Mappers' Corner 01-01-2017, 07:59 AM
Replies: 37
Views: 3,565
Posted By Wormbo
Oh, I see the problem. The original SPMA camera...

Oh, I see the problem. The original SPMA camera shell has a location correction feature that also still exists in the Reversed SPMA camera shells, except that it does not get the necessary correction...
Forum: Mappers' Corner 12-24-2016, 02:56 PM
Replies: 45
Views: 2,484
Posted By Wormbo
100 (base damage) + 2 (goop level) * 550 (damage)...

100 (base damage) + 2 (goop level) * 550 (damage) = 100 + 1100 = 1200

About the shaking: Apparently the amount of camera shaking on damage is only determined by the amount of damage....
Forum: Mappers' Corner 12-24-2016, 10:00 AM
Replies: 45
Views: 2,484
Posted By Wormbo
A note on: The code specifically cares...

A note on:


The code specifically cares only for the exact Bio Rifle projectile damage type. As far as I can tell, the Bio Tank uses a separate damage type that the vehicles' damage scaling code...
Forum: Map Issues - Requires Maintenance 12-14-2016, 12:56 PM
Replies: 82
Views: 7,283
Posted By Wormbo
If you embed the badgers, you can change all...

If you embed the badgers, you can change all values however you like. (I recommend a combination of increased damage and reduced FireInterval.) But sure, I can increase the damage output.
Forum: Map Issues - Requires Maintenance 12-13-2016, 09:25 AM
Replies: 82
Views: 7,283
Posted By Wormbo
Ah, those hard-coded damage type scalers. None of...

Ah, those hard-coded damage type scalers. None of those will be in effect for the Mk2 Badgers.



Badger MkII miniguns should have their own VehicleDamageScaling of 0.6, except for the explosive...
Forum: Onslaught 10-28-2016, 01:49 PM
Replies: 121
Views: 7,004
Posted By Wormbo
You think private "villains" and script kiddies...

You think private "villains" and script kiddies with access to IoT-based bot nets (yes, including your fridge and toaster!) are badly clogging up the intertubes? Wait until state-sponsored "hackers"...
Forum: Onslaught 10-24-2016, 11:43 PM
Replies: 51
Views: 3,910
Posted By Wormbo
The balancer isn't just "on" or "off", it has a...

The balancer isn't just "on" or "off", it has a number of configurable options. Additionally, it can only balance by previous PPH among players who are on the server the moment the match start...
Forum: Onslaught 10-24-2016, 02:45 PM
Replies: 51
Views: 3,910
Posted By Wormbo
I would imagine so. But it would also take a...

I would imagine so. But it would also take a version that tracks and uses per-map data, which I did not get around to release yet.
(Turning the balancer off made it worse, but turning it on again...
Forum: Unreal Tournament 10-18-2016, 11:35 PM
Replies: 29
Views: 2,746
Posted By Wormbo
Don't be silly, games are all about pride and...

Don't be silly, games are all about pride and e-peen size. Those are the most important values on the internet!

[edit]
Disclosure and stuff:
Onslaught game hours: 58.1
Power Nodes Constructed:...
Forum: Unreal Tournament 10-10-2016, 07:52 AM
Replies: 15
Views: 1,658
Posted By Wormbo
Woops, actual coding bug from my side there....

Woops, actual coding bug from my side there. (Code blindly assumes the player has a weapon - they don't e.g. while driving a vehicle.)
Should only happen when switching between fullscreen/window...
Forum: Mappers' Corner 10-04-2016, 12:48 PM
Replies: 214
Views: 15,228
Posted By Wormbo
That's unfortunately a very complex change and...

That's unfortunately a very complex change and requires a lot of details about how to derive a rating from those numbers. What's more important, building nodes or destroying them? What about healing...
Forum: Mappers' Corner 10-03-2016, 01:48 AM
Replies: 214
Views: 15,228
Posted By Wormbo
Don't go nuts just yet, this isn't the update...

Don't go nuts just yet, this isn't the update itself, just a "hype post" or something.

An update with map-specific PPH tracking is about to be released. (Yay for public holidays right after a...
Forum: Onslaught 09-25-2016, 11:42 PM
Replies: 6
Views: 914
Posted By Wormbo
On a very related note: The "Even Match" team...

On a very related note: The "Even Match" team balancer does not just have a general on/off switch.
Forum: Onslaught 09-22-2016, 03:11 PM
Replies: 51
Views: 3,910
Posted By Wormbo
I'd like to point out there's still one last...

I'd like to point out there's still one last change to the EvenMatch stats tracking in the pipeline that I didn't get around to releasing yet. In addition to the generic tracking, there can also be...
Forum: Mappers' Corner 09-07-2016, 09:02 AM
Replies: 13
Views: 1,630
Posted By Wormbo
Since it may be embedded in maps, the command...

Since it may be embedded in maps, the command would be simply "GetWeapon BatteryLauncher" (it should resolve the package automatically)
Forum: Mappers' Corner 09-04-2016, 03:46 PM
Replies: 17
Views: 3,004
Posted By Wormbo
Apparently the Eradicator download was missing a...

Apparently the Eradicator download was missing a few effects, causing a few log warnings. This should be fixed now.
Forum: Onslaught 09-04-2016, 10:25 AM
Replies: 12
Views: 910
Posted By Wormbo
Are you sure your Windows Explorer isn't...

Are you sure your Windows Explorer isn't configured to hide file extensions from you?
Forum: Mappers' Corner 08-06-2016, 01:27 AM
Replies: 59
Views: 3,984
Posted By Wormbo
The alpha information on many weapon textures is...

The alpha information on many weapon textures is used as specularity mask. You will need an editor that can ignore the alpha channel (which is explicitly not transparency here) to properly modify it.
Forum: Onslaught 07-24-2016, 03:29 AM
Replies: 17
Views: 1,221
Posted By Wormbo
Do not reuse anyone else's class and/or package...

Do not reuse anyone else's class and/or package names. Using myLevel does not prevent certain bad things from happening. You as the author are responsible for clean/distinct names, not the people...
Forum: Onslaught 05-29-2016, 02:08 AM
Replies: 121
Views: 7,004
Posted By Wormbo
Please, everybody, post your routing to the...

Please, everybody, post your routing to the server. Use tracert, pathping, WinMTR, or whatever your favorite tool is. There must be some kind of similarity between the people who are affected more...
Forum: Onslaught 05-09-2016, 12:32 AM
Replies: 121
Views: 7,004
Posted By Wormbo
Don't shoot the messenger. If it looks like a...

Don't shoot the messenger. If it looks like a regular disconnect to the server, an in-game balancer can't see anything else.

It says "Connection timed out after 20.000000 seconds (20.030770)" for...
Forum: Onslaught 05-09-2016, 12:24 AM
Replies: 34
Views: 2,371
Posted By Wormbo
A Tiamat blast will do 6k damage? Now I see why...

A Tiamat blast will do 6k damage? Now I see why it's missing in almost every map - and that a Turtle-makeover is needed much more urgently than I expected. I mean, the Turtle concept is interesting,...
Forum: Onslaught 05-08-2016, 02:17 PM
Replies: 34
Views: 2,371
Posted By Wormbo
Okay, time to stick it to a flying vehicle, then?...

Okay, time to stick it to a flying vehicle, then? :)
Forum: Onslaught 05-08-2016, 05:59 AM
Replies: 34
Views: 2,371
Posted By Wormbo
*cough*Battery Launcher*cough* Honestly,...

*cough*Battery Launcher*cough*


Honestly, I'd really be interested in how the Turtle matches up against the Battery Launcher at some point, because that weapon was specifically designed to take...
Forum: Onslaught 05-06-2016, 03:19 PM
Replies: 14
Views: 1,368
Posted By Wormbo
Just drop Stensia Masquerade...

Just drop Stensia Masquerade (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=409940) before he takes off.
Forum: Onslaught 05-04-2016, 12:04 AM
Replies: 39
Views: 5,173
Posted By Wormbo
You can't have a Tiamat everywhere. At least the...

You can't have a Tiamat everywhere. At least the admin area isn't suited for it.
Forum: Onslaught 05-03-2016, 01:39 PM
Replies: 18
Views: 1,540
Posted By Wormbo
Actually, UT200x allows terrain deformation, but...

Actually, UT200x allows terrain deformation, but it sucks quite badly. Basically only the shape changes, not any lighting or shadows.
Forum: Onslaught 05-03-2016, 12:38 AM
Replies: 14
Views: 1,368
Posted By Wormbo
For those who are not familiar with Magic The...

For those who are not familiar with Magic The Gathering - a 9/7 creature is huge on its own already. But give it "haste" (i.e. it may attack on the same turn it came down to the board) is tough for...
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