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Forum: Onslaught 06-22-2011, 12:45 PM
Replies: 101
Views: 22,328
Posted By Skyline
I just checked the texture file, and the skin...

I just checked the texture file, and the skin transparency problem is caused by the team-skin textures (which are part of the overall Combiners) having their alpha property set to true. I presumed...
Forum: Onslaught 06-17-2011, 05:27 PM
Replies: 101
Views: 22,328
Posted By Skyline
Yup, but I actually made all but one of the...

Yup, but I actually made all but one of the changes I mentioned two months before he released his version (but went on a UT hiatus before actually doing anything with them) and the vivid skin would...
Forum: Onslaught 06-17-2011, 03:34 PM
Replies: 101
Views: 22,328
Posted By Skyline
Current Hammerhead...

Current Hammerhead (http://www.gamefront.com/files/20450924/Hammerhead.u) and Resources (http://www.gamefront.com/files/20450925/HammerheadResources.u).
Forum: Onslaught 06-17-2011, 02:28 PM
Replies: 101
Views: 22,328
Posted By Skyline
I have a modified version of both the Hurricane...

I have a modified version of both the Hurricane and Hammerhead ready for a new version of Grit Nights TMU for DW (I'm working on the other vehicles at the moment). The email in the Advanced Armor...
Forum: Onslaught 06-07-2011, 01:13 PM
Replies: 14
Views: 3,696
Posted By Skyline
Yeah, that and the other teleport pads at the far...

Yeah, that and the other teleport pads at the far north and south with the Scorpion spawn were the two obvious places I noted. It would be interesting to try independent nodes in the place you...
Forum: Onslaught 06-07-2011, 11:04 AM
Replies: 14
Views: 3,696
Posted By Skyline
The problem with DryIce is the sheer distance...

The problem with DryIce is the sheer distance between nodes means games always come down to rushing for the next node before the enemy can get yours, and while better vehicles would definitely...
Forum: Mappers' Corner 06-07-2011, 10:26 AM
Replies: 17
Views: 6,055
Posted By Skyline
Finished up what should (hopefully!) be a...

Finished up what should (hopefully!) be a completely fixed version of the Nova, without GPFs, log errors, team-killing, client-side location/visual lag or damageless explosions. The collision issue...
Forum: Mappers' Corner 05-06-2011, 10:58 AM
Replies: 54
Views: 10,335
Posted By Skyline
As far as I know it isn't possible with stock...

As far as I know it isn't possible with stock code, but the Excessive Scorpion has some code which does exactly that:
...
Forum: Mappers' Corner 04-04-2011, 02:55 PM
Replies: 54
Views: 10,335
Posted By Skyline
You're probably better off spawning an actor to...

You're probably better off spawning an actor to do the explosion rather than making the vehicle do the work - I'm not sure exactly what's causing it to randomly destroy itself but I'd guess it's...
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