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Forum: Assault 01-29-2006, 07:47 AM
Replies: 10
Views: 2,829
Posted By Aquablue
Are you still working on it? :)

Are you still working on it? :)
Forum: Assault 01-10-2006, 07:28 AM
Replies: 1
Views: 1,227
Posted By Aquablue
AS-SkyRace-FinalVersion(Revision)

After complaints from people about minor things in AS-SkyRace-FinalVersion(Fix), I decided to once again (and hopefully for the last time) to load the map into the editor and to build a revised...
Forum: Assault 01-02-2006, 02:44 PM
Replies: 62
Views: 11,723
Posted By Aquablue
My thoughts exactly. This map and the original...

My thoughts exactly. This map and the original version have been played to death and have become dull to me.
Forum: Assault 12-15-2005, 07:42 AM
Replies: 9
Views: 2,025
Posted By Aquablue
Ah yes, I love to do that too. Park the tank...

Ah yes, I love to do that too. Park the tank perfectly in the original spot, aim the barrel straight forward, and wait for unsuspecting enemies to try and take it. :lol:
Forum: Assault 12-10-2005, 02:56 AM
Replies: 21
Views: 3,509
Posted By Aquablue
When playing, I think the third part is indeed...

When playing, I think the third part is indeed very hard, but certainly not impossible. The SPMAs are the least I mostly worry about though. I'll suggest some ways to destroy the SPMAs below:
...
Forum: Assault 12-08-2005, 10:10 AM
Replies: 21
Views: 3,509
Posted By Aquablue
Well, that's really odd, and not supposed to...

Well, that's really odd, and not supposed to happen. I have tested this version many, many times and I hardly ever experienced a single hiccup for the entire time. I did notice though, as soon as I...
Forum: Assault 12-07-2005, 02:44 PM
Replies: 21
Views: 3,509
Posted By Aquablue
Yes, the fences were just to sort of 'telling'...

Yes, the fences were just to sort of 'telling' players that the trick is not allowed. If they do try it however, they will fly into a BlockingVolume (a class blocker, only blocks Mantas) which is...
Forum: Assault 12-07-2005, 03:02 AM
Replies: 21
Views: 3,509
Posted By Aquablue
Great. I hope you guys experience the same...

Great. I hope you guys experience the same droppage of lag as I did. :supz:
Forum: Assault 12-06-2005, 02:09 PM
Replies: 21
Views: 3,509
Posted By Aquablue
Above post has been updated with a new download...

Above post has been updated with a new download link.

As promised, the list of most significant changes since FinalBeta:

-- General:
- Decreased amount of lag by dividing the entire map into...
Forum: Assault 12-05-2005, 04:49 PM
Replies: 21
Views: 3,509
Posted By Aquablue
AS-SkyRace-FinalVersion

Link 1 - Unreal Playground (http://www.unrealplayground.com/download.php?mapid=10320) (Fixed version)
Link 2 - Nali City (temporarily down)

Unless something urgent comes up, I'm going to...
Forum: Assault 12-03-2005, 02:37 PM
Replies: 16
Views: 3,098
Posted By Aquablue
I know I know, I'm damn slow at finishing maps. I...

I know I know, I'm damn slow at finishing maps. I just can't let go, everything needs to be perfect... Which I guess is a good thing this time. Again, the lag is gone, fps are way up there, and with...
Forum: Assault 12-02-2005, 04:57 PM
Replies: 16
Views: 3,098
Posted By Aquablue
Well, after some testing, adjusting the Zoning,...

Well, after some testing, adjusting the Zoning, more testing, tweaking, more testing, deleting and rebuilding the Zones in an entirely different way, I can say:

Lag = PWNT

After countless...
Forum: Assault 12-02-2005, 11:00 AM
Replies: 16
Views: 3,098
Posted By Aquablue
I know that the problem lies partially with not...

I know that the problem lies partially with not enough BSP occlusion... But there is seriously not much I can do about that. I'm going to try to divide the whole map into seperate Zones... I've tried...
Forum: Assault 12-01-2005, 02:49 PM
Replies: 16
Views: 3,098
Posted By Aquablue
I'm still a little doubtful about measurements...

I'm still a little doubtful about measurements against lag. The point is that the map looks very bare without the trim... But I fear the lag will increase when I put more of the trim back. Bah, I...
Forum: Assault 11-29-2005, 03:29 AM
Replies: 16
Views: 3,098
Posted By Aquablue
That's really odd. I guess the cages don't move...

That's really odd. I guess the cages don't move back into the ground at the start of the second round? Must check that soon.

I made the deemers available after the scorpion part on purpose. When a...
Forum: Assault 11-28-2005, 12:34 PM
Replies: 16
Views: 3,098
Posted By Aquablue
Which deemer are you talking about? It depends on...

Which deemer are you talking about? It depends on which objectives have been completed. Lots of items activate (and deactive) only after a certain objective is completed.
Forum: Assault 11-28-2005, 04:58 AM
Replies: 23
Views: 4,077
Posted By Aquablue
Amen. :biggrin:

Amen. :biggrin:
Forum: Assault 11-27-2005, 02:47 PM
Replies: 16
Views: 3,098
Posted By Aquablue
Yes, they do respawn, but it takes them around 4...

Yes, they do respawn, but it takes them around 4 minutes or more to do so. I made that objective very hard on purpose... But with lots of things on SkyRace, it's not as hard (at least it shouldn't...
Forum: Assault 11-27-2005, 01:34 PM
Replies: 16
Views: 3,098
Posted By Aquablue
AS-SkyRace Lag Comparison

Hi guys... I've been getting ready to release the FINAL (finally :p) version of SkyRace... When doubt hit me again, mainly about lag problems.
When creating the final version, I deleted a large...
Forum: Mappers' Corner 11-22-2005, 03:10 PM
Replies: 10
Views: 1,586
Posted By Aquablue
Nice! :supz: :supz:

Nice! :supz: :supz:
Forum: Assault 11-20-2005, 10:41 AM
Replies: 533
Views: 76,687
Posted By Aquablue
Nice. :D Lol @ Zerstörung :D

Nice. :D

Lol @ Zerstörung :D
Forum: Unreal Tournament 11-20-2005, 08:23 AM
Replies: 104
Views: 14,334
Posted By Aquablue
I prefer the LG over the classic Sniper,...

I prefer the LG over the classic Sniper, especially in vehicle gametypes, because it does way more damage to vehicles. For me the LG just 'feels' better than the sniper. It really makes you feel...
Forum: Assault 11-20-2005, 02:48 AM
Replies: 7
Views: 1,587
Posted By Aquablue
Can someone please shut him up now? :baaa:

Can someone please shut him up now? :baaa:
Forum: Assault 11-19-2005, 11:10 AM
Replies: 7
Views: 1,641
Posted By Aquablue
-- UPDATE -- I have now implemented some...

-- UPDATE --

I have now implemented some heavy recoil into this thing. You'll have to be careful when firing it in certain situations, because the recoil can now really PWN you if you don't...
Forum: Assault 11-19-2005, 11:02 AM
Replies: 23
Views: 4,579
Posted By Aquablue
Meh, I could simply release this right now and...

Meh, I could simply release this right now and get away with it... But it is meant to be the main feature in my upcoming AS map (just as the Ion Tank is the main feature in AS-Glacier :)). I will...
Forum: Assault 11-13-2005, 06:04 AM
Replies: 7
Views: 1,641
Posted By Aquablue
Very good points Madame Arsenic, some good...

Very good points Madame Arsenic, some good thoughts. I'll list them below.

Recoil: I haven't put it in yet, but I really want to do so. Not only would it balance things up a little, a heavy...
Forum: Assault 11-12-2005, 07:13 AM
Replies: 7
Views: 1,641
Posted By Aquablue
New Vehicle: TankScorpion

I've been messing around with this type of vehicle for a long, long time now, but I finally took the time to complete it. It might still need some work here and there (including the gun mesh, which...
Forum: Assault 10-31-2005, 04:54 PM
Replies: 23
Views: 4,579
Posted By Aquablue
UPDATE New and improved TeknoGoliath now has...

UPDATE

New and improved TeknoGoliath now has clearly distinguished team coloring. :)

Blue team coloring:

http://img278.imageshack.us/img278/2859/shot001377xn.th.jpg...
Forum: Assault 10-31-2005, 09:13 AM
Replies: 19
Views: 3,635
Posted By Aquablue
That's practically impossible. For example,...

That's practically impossible. For example, sending you the packages requiring the SPMA to work would mean I'd have to send you a large texture file, a large UScript file, lots of meshes, a bunch of...
Forum: Assault 10-30-2005, 02:25 PM
Replies: 19
Views: 3,635
Posted By Aquablue
Do you have the ECE bonuspack installed? If not,...

Do you have the ECE bonuspack installed? If not, you'll need it anyway, as the map makes heavy use of various objects of it.

The map is nowhere to be seen on Unreal Playground, it looks like it's...
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