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Forum: Onslaught 11-21-2017, 10:40 PM
Replies: 5
Views: 101
Posted By Turbo K
With the instant respawn times this game has,...

With the instant respawn times this game has, providing cover is often a crucial strategy while building the enemy's primary node.
Forum: Other Games 11-20-2017, 09:20 PM
Replies: 19
Views: 232
Posted By Turbo K
The Conquest game mode in Battlefield 1 and...

The Conquest game mode in Battlefield 1 and Battlefield 4 is basically a modern version of Onslaught. It has tanks, flyers, and nodes. Good teamwork is a must if you want to win, and it lets you...
Forum: Mappers' Corner 11-20-2017, 09:15 PM
Replies: 108
Views: 6,486
Posted By Turbo K
Tanks have massively increased in power compared...

Tanks have massively increased in power compared to the vanilla game, while infantry has remained unchanged for the most part. Yet, the tank drivers are still complaining about infantry and flyers...
Forum: Other Games 11-17-2017, 07:41 PM
Replies: 19
Views: 232
Posted By Turbo K
PUBG.

PUBG.
Forum: Onslaught 11-13-2017, 07:53 PM
Replies: 25
Views: 502
Posted By Turbo K
If you have 100 health and aim your shield...

If you have 100 health and aim your shield straight down, you will survive a fall at any height.

The vehicle damage issue is almost certainly unregistered hits, or "unregs". The custom vehicles...
Forum: Mappers' Corner 11-06-2017, 10:36 PM
Replies: 108
Views: 6,486
Posted By Turbo K
IF you are hitting a node from a distance you...

IF you are hitting a node from a distance you definitely want to spiral.
Forum: Mappers' Corner 11-05-2017, 10:10 PM
Replies: 108
Views: 6,486
Posted By Turbo K
If we are going for realism, then the air...

If we are going for realism, then the air vehicles should be all-powerful. I want a raptor variant with dual-chainguns that can absolutely shred light vehicles and infantry, and air-to-ground...
Forum: Unreal Tournament 10-13-2017, 08:11 PM
Replies: 8
Views: 278
Posted By Turbo K
Yeah, your mod does look like the most exciting...

Yeah, your mod does look like the most exciting thing going on in UT4 right now. I'm definitely interested in playing any North America PUGs.
Forum: Onslaught 09-26-2017, 09:49 PM
Replies: 9
Views: 306
Posted By Turbo K
It really depends how long they are waiting for...

It really depends how long they are waiting for it.
Forum: Unreal Tournament 09-21-2017, 08:53 PM
Replies: 14
UT3
Views: 425
Posted By Turbo K
I wouldn't waste time with UT3. When I get burned...

I wouldn't waste time with UT3. When I get burned out with UTk4, there are a lot of other great games to play.
Forum: Onslaught 09-19-2017, 09:36 PM
Replies: 49
Views: 1,349
Posted By Turbo K
Is that where your Slated World edit ended up?

Is that where your Slated World edit ended up?
Forum: Onslaught 09-18-2017, 10:11 PM
Replies: 111
Views: 5,034
Posted By Turbo K
Unlocked vehicles at a node is not a good idea....

Unlocked vehicles at a node is not a good idea. Providing unlocked vehicles that spawn without dependence on any nodes could potentially create some interesting gameplay dynamics.




Yeah, the...
Forum: Onslaught 09-18-2017, 12:44 AM
Replies: 51
Views: 1,193
Posted By Turbo K
The minigun can easily kill infantry faster then...

The minigun can easily kill infantry faster then they can Bio the mino, it's just harder to use.
Forum: Onslaught 09-13-2017, 01:22 AM
Replies: 51
Views: 1,193
Posted By Turbo K
Yes, for some reason, the Mino shots register on...

Yes, for some reason, the Mino shots register on the Goliath Mk. II's less than 50% of the time. It's gotten to where I don't even aim at them anymore and hope the splash damage is enough to destroy...
Forum: Onslaught 09-12-2017, 08:47 PM
Replies: 51
Views: 1,193
Posted By Turbo K
The one I edited on Arctic Junkyard has no Bio...

The one I edited on Arctic Junkyard has no Bio Multipliers, and no issues compiling.


Racer, would you be down with going back to stock vehicles for a week? They were balanced around the default...
Forum: Onslaught 09-07-2017, 11:52 AM
Replies: 76
Views: 3,048
Posted By Turbo K
No, the normal overtime has been back for awhile.

No, the normal overtime has been back for awhile.
Forum: Onslaught 09-05-2017, 08:55 PM
Replies: 31
Views: 1,210
Posted By Turbo K
Because there would be an overwhelming amount of...

Because there would be an overwhelming amount of choices and people would end up resorting to the same ten maps currently played every evening. The best solution would be to rotate different versions...
Forum: Onslaught 09-04-2017, 03:07 PM
Replies: 85
Views: 3,989
Posted By Turbo K
No flyers. Just hovercraft and fast vehicles with...

No flyers. Just hovercraft and fast vehicles with a couple of tanks including the gravity vortex one.
Forum: Onslaught 09-04-2017, 12:43 PM
Replies: 31
Views: 1,210
Posted By Turbo K
Maybe for a weekend. I really think this would...

Maybe for a weekend. I really think this would empty the server faster than any other map.
Forum: Onslaught 09-04-2017, 12:41 PM
Replies: 85
Views: 3,989
Posted By Turbo K
I have a working version ready, but it still...

I have a working version ready, but it still feels a bit off. You think stock-ish vehicles would be more fun on a Bridge, or tanks?
Forum: Mappers' Corner 08-30-2017, 08:41 PM
Replies: 1
Views: 200
Posted By Turbo K
It's designed as a support vehicle, not the main...

It's designed as a support vehicle, not the main offensive vehicle. That said, it is quite potent on Tyrant in the hands of someone who knows what they are doing.
Forum: Onslaught 08-29-2017, 08:48 PM
Replies: 49
Views: 1,673
Posted By Turbo K
Thanks for the feedback. I'll add another vehicle...

Thanks for the feedback. I'll add another vehicle or two on each side in the next version. Don't forget, you can gun for other player's tanks as well.

You can actually get around everywhere on...
Forum: Onslaught 08-19-2017, 05:21 PM
Replies: 45
Views: 2,710
Posted By Turbo K
It was a good map. The issue is that it would...

It was a good map. The issue is that it would always crash before making it through a full round.
Forum: Onslaught 07-30-2017, 02:00 PM
Replies: 49
Views: 1,673
Posted By Turbo K
Two-point rounds are still just as difficult on...

Two-point rounds are still just as difficult on this map, due to the size and lack of fast-moving vehicles. Getting two points on either version doesn't feel like your team worked hard, it feels more...
Forum: Onslaught 07-19-2017, 09:13 PM
Replies: 49
Views: 1,673
Posted By Turbo K
I'm not sure. This one was supposed to replace it...

I'm not sure. This one was supposed to replace it as the last thing the server needs is two Dria-TMU's.
Forum: Onslaught 07-19-2017, 01:18 AM
Replies: 49
Views: 1,673
Posted By Turbo K
We already have another Dria with a unique node...

We already have another Dria with a unique node layout on the server.
Forum: Onslaught 07-18-2017, 09:49 PM
Replies: 49
Views: 1,673
Posted By Turbo K
That's a good point, although I do remember being...

That's a good point, although I do remember being able to destroy the node in one shot from the max visibility line on the old version as well. Perhaps bringing the gates down further on the...
Forum: Onslaught 07-11-2017, 01:58 AM
Replies: 58
Views: 1,538
Posted By Turbo K
I'm sure Lagzilla's version will be lots of fun,...

I'm sure Lagzilla's version will be lots of fun, it's that the game meta has changed. Just like strategies on Arctic Junkyard are very different from Desert Junkyard. Having V8 or V9 of Magic Isle on...
Forum: Onslaught 07-10-2017, 08:45 PM
Replies: 58
Views: 1,538
Posted By Turbo K
Yeah, the classic MagicIsle charm is gone, along...

Yeah, the classic MagicIsle charm is gone, along with the different types of strategies we used.
Forum: Onslaught 07-05-2017, 08:41 PM
Replies: 64
Views: 2,618
Posted By Turbo K
A Falcon that shoots Ion tank blasts would also...

A Falcon that shoots Ion tank blasts would also be "useful" for whoever was driving it. When adding a new vehicle to a map, some points to consider are:

- Does this vehicle have a specific purpose...
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