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Forum: Mappers' Corner 09-26-2014, 08:44 PM
Replies: 7
Views: 1,738
Posted By iggy
Now that the flood waters have receded...

I think i have finally finished the little fixes i needed to do.
Link set up:
is now cross ways so that you cant damage the next node after the primary.
There is now only one powerful badger...
Forum: Mappers' Corner 09-14-2014, 06:38 PM
Replies: 7
Views: 1,738
Posted By iggy
yep, lazy.

ive been hella sick lately and i have limited time on my computer, therefore, in the beta map i just threw some existing weapons lockers instead of taking the time to build each one manually. i can...
Forum: Mappers' Corner 09-13-2014, 07:06 PM
Replies: 7
Views: 1,738
Posted By iggy
New Map!! Antropolis (converted from VCTF)

Ok, weeks in the making, different versions scrapped, but finally got a version of this older VCTF converted to ONS.
i give you: ONS-Antropolis-BMU-iggi-RC1

As i was wondering what type of...
Forum: Unreal Tournament 09-05-2014, 05:58 PM
Replies: 15
Views: 2,467
Posted By iggy
so, whats wrong with helping your Uncle jack off a horse...?

Sorry about that, i had a 12pack of beer from the austin brewery someone brought over, some new stuff. Im sorry it made me sound like someone working for McDonalds and asking for $15 min.wage. :lol:...
Forum: Map Issues - Requires Maintenance 09-05-2014, 01:50 AM
Replies: 24
Views: 3,492
Posted By iggy
you know that badger near the door thats almost...

you know that badger near the door thats almost impossible to jump in? you have to juimp on it to get in, you know the one. so i was thinking i could "fix" it somehow so that you can get in just like...
Forum: Onslaught 09-05-2014, 01:46 AM
Replies: 11
Views: 1,388
Posted By iggy
ok, i consede to agree

However, we have friends, or if not friends, people we like to talk to. if were friends i can see you tell us to use the voice server, skype, or w/e but how does that keep from friend A telling...
Forum: Unreal Tournament 09-05-2014, 01:35 AM
Replies: 18
Views: 3,986
Posted By iggy
ok, i may be out of line on my opinion but...

you know what they say about opinions.
if they do a store like Unity did their store, then only the people who cant or wont code or develop has to pay for those extra items, otherwise, the rest of...
Forum: Unreal Tournament 09-05-2014, 01:21 AM
Replies: 15
Views: 2,467
Posted By iggy
but...

there are huge maps and theres FUCKING HUGE maps, i consider a huge map like minus and Dria, FUCKING huge would be magic isles and that one version by Danno (i cant recall it, but its got the bridge...
Forum: Mappers' Corner 09-04-2014, 09:45 PM
Replies: 66
Views: 8,274
Posted By iggy
Ill taqke a peek too again. i think im getting...

Ill taqke a peek too again. i think im getting better learning this UEd stuff, i converted a VCTF map that you (Kurbo K) suggested and so far its been one of the easiest maps to convert over to ONS,...
Forum: Map Issues - Requires Maintenance 09-01-2014, 03:13 AM
Replies: 37
Views: 4,124
Posted By iggy
Q: wouldn't sight radius mean how far the bots...

Q: wouldn't sight radius mean how far the bots are able to see? just a thought, could be wrong.
Forum: Unreal Tournament 09-01-2014, 03:11 AM
Replies: 15
Views: 2,467
Posted By iggy
Doesnt make it any less valid, or untruthful...

Doesnt make it any less valid, or untruthful :thumbsup:
Forum: Mappers' Corner 09-01-2014, 02:47 AM
Replies: 66
Views: 8,274
Posted By iggy
uh huh, that maps a PITA, but i cant wait till...

uh huh, that maps a PITA, but i cant wait till you provide us a tester, or public beta,
i really dont know how to mirror stuff liek you did
but i DO wanna play your version of ONS-G)O(liath
Forum: Mappers' Corner 08-30-2014, 09:47 PM
Replies: 33
Views: 6,310
Posted By iggy
i think im just gonna do the letters and numbers,...

i think im just gonna do the letters and numbers, i dont see myself trying to make any complicated meshes this late in the game, if you can find the plug in, and the vcersion of blender ill need, i...
Forum: Mappers' Corner 08-30-2014, 08:10 PM
Replies: 33
Views: 6,310
Posted By iggy
still waiting....

taps foot, drums fingers on table, taps foot....

so, in 2014 if i didnt have a blender set up from 2009 im stuck out? i cant seem to find out how to export simple letters out to a format my ued3...
Forum: Mappers' Corner 08-30-2014, 07:51 PM
Replies: 100
Views: 7,080
Posted By iggy
neeed INput.....INPUUUUUUUUTTTTTTT, Number 5 IS...

neeed INput.....INPUUUUUUUUTTTTTTT, Number 5 IS alive!:lol:
Ok, to make this post remain on topic, i second the newer mantas, maybe a couple of plane jane mantas at the core, and the beastly mantas...
Forum: Unreal Tournament 08-30-2014, 07:48 PM
Replies: 18
Views: 3,986
Posted By iggy
Ill play UT4 when i get a laptop that has a...

Ill play UT4 when i get a laptop that has a better chipset than intel GMA. eventually, whwen i get an i5 at least, or if i get lucky and get an i7.
right now all i got is a crappy dell inspiron 1420...
Forum: Mappers' Corner 08-29-2014, 01:28 AM
Replies: 2
Views: 910
Posted By iggy
A standard we should all adhear to

You know, i think most properly made maps could benefit from this example of vehicle selection, I think all my maps will follow this example, unless the map is specific, like Tank Me UP. I think...
Forum: Onslaught 08-27-2014, 09:16 PM
Replies: 11
Views: 1,301
Posted By iggy
but how does that fix the annoying problems most...

but how does that fix the annoying problems most of us have on the map we want to play but dont becasue of it? i forget the name of it right now, but most of us know the map.
Forum: Map Issues - Requires Maintenance 08-26-2014, 11:45 PM
Replies: 23
Views: 2,640
Posted By iggy
im all for that 100%

:icon_super:
Forum: Map Issues - Requires Maintenance 08-26-2014, 05:51 PM
Replies: 23
Views: 2,640
Posted By iggy
What he said

The OTHER main :obscene-smiley-1021 i have about this vehicle is the amount of times one falls through the map on MANY of the maps with hills for example, you jump out of your badger on the incline...
Forum: Mappers' Corner 08-26-2014, 01:08 AM
Replies: 66
Views: 8,274
Posted By iggy
well, if youre better in the editor than i am, we...

well, if youre better in the editor than i am, we can do this particular map together, my idea to start would be to copy and flip the map, start just mirroring horizontal, or w/e , or if you wanna go...
Forum: Mappers' Corner 08-25-2014, 08:48 PM
Replies: 66
Views: 8,274
Posted By iggy
a little better....

So, using your advice on the right click, i selected EVERYTHING to show up, did the ctrl+alt drag (no shift this time) selected the whole map, and centered it on 0,0,0 .... well, that was MUCH...
Forum: Onslaught 08-25-2014, 12:44 AM
Replies: 17
Views: 1,448
Posted By iggy
Naked "what"

...exactly?
Forum: Map Issues - Requires Maintenance 08-25-2014, 12:25 AM
Replies: 23
Views: 2,640
Posted By iggy
see, that aint a bad idea....

and even if you did, the whole time, youd still be vuln to dragons, variant raptors, mino fire (if your too low) and andti air tanks, see, at least theres a defense against it.
But it would be cool...
Forum: Mappers' Corner 08-25-2014, 12:14 AM
Replies: 66
Views: 8,274
Posted By iggy
not really sure but...

thats something ill give a try, seeing as how i myself cant convert any non ONS maps to ONS unless theyre built in the center of the grid, which it seems none of thee are. (maybe thats an author...
Forum: Map Issues - Requires Maintenance 08-24-2014, 08:43 PM
Replies: 23
Views: 2,640
Posted By iggy
but a tant really shouldnt climb over other vehicles....

unless its a lower or smaller one, but cant think of any, the paladin based vehicles should be able to climb steep hills and other tanks, and the spider should be able to do as palidins do, it pains...
Forum: Map Issues - Requires Maintenance 08-24-2014, 08:37 PM
Replies: 23
Views: 2,640
Posted By iggy
Forum: Mappers' Corner 08-24-2014, 08:36 PM
Replies: 66
Views: 8,274
Posted By iggy
specific problem converting non ons maps to ons

So the MAJOR issue i have is centering the map to 0x0 for the nodes and cores to show up int he center of the link creator map to draw the links, it seems like every map that isnt based on ONS is off...
Forum: Mappers' Corner 08-24-2014, 08:25 PM
Replies: 5
Sticky: Q&A UT3Ed
Views: 3,429
Posted By iggy
oh, well, still have questions tho

recently registered last year, but yes, i know its old and it seems that map making is kinda dead, i dont know why it took me 9 years to want to make new maps :022:
Forum: Onslaught 08-23-2014, 10:06 PM
Replies: 11
Views: 1,301
Posted By iggy
Wasps!!! Pesky little buggars!

Ok, there's a map that i like to play but its rather LARGE and there's these wasps that kill you in 3 or less shots on most fully healthed vehicles, and there's no defense against them!
Playing this...
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